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About shrowbrow

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  1. Hello everyone, I got the following problem. I use Houdini in conjunction with Maya, Zbrush and Painter. Terrains aren't my strong suit. My current project has a shot where the camera follows a fairly close view of someone's foot marks in a muddy area. The muddy area is part of a bigger terrain. Generating the terrain in Houdini is completed and it looks nice. The question is how do I add a much much higher resolution detail to the one specific area of the terrain and make it blend seamlessly with the larger Terrain? My current solution is to finish the terrain and bring it to Maya as Geometry, extract the faces of high detail and send it to Zbrush for sculpting and eventually texture it and bring it back to Maya. And for the rest of the terrain use masks generated by erosion to texture (standard texture mapping). Being inexperienced in this area, I would love to hear from terrain Gurus if I am on the right path or if there is a more standard approach for tasks like this. Thank you very much.
  2. Detailed Terrain with a road cutting through it

    Awesome, it looks great. It will take me some time to digest it
  3. Hello everyone, I am a native Maya user and currently I am working on a project which needs a massive terrain and a road cutting through it. I have found the following tutorial the result of which is exactly what I need, but it's a bit difficult for me to understand given my level of knowledge of Houdini. https://galaxy.works/houdini-procedural-roads/ If someone can breakdown the following steps for me, that would be wonderful. How exactly did the curve snap to the underlying heightfied. How exactly was the road ribbon created so that the y axis always point straight up and doesn't twist which it changes direction. Thanks