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Wuwu55

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About Wuwu55

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    Peon

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  • Name
    Wuraola Fagbamiye
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    United Kingdom
  1. Hello, Don't know if you still need this but for anyone else, You should unpack geometry before trying to use that node. It can't find the "name" attribute because the geometry is still packed. Hope that helped.
  2. DEBRIS SOURCE NODE NOT WORKING

    Yes! That's the issue. The rest point. It is emitting now. Thank you so much. What exactly is @_otherid supposed to be set to if not @ptnum?
  3. DEBRIS SOURCE NODE NOT WORKING

    I just checked that, it is looking at Ptnum. I realized that the geometry wouldn't show up properly so there is a simple box and sphere rbd breaking and debris node setup in this file just to illustrate what I'm going for and show that it isn't working. Still stumped. shipanddestruction.hipnc
  4. Emit Debris from dynamically fractured objects

    Can anyone help? I can't seem to find this expression inside the vroinoi fracture inside the RBD solver so I can't seem to fix the problem of the debris.
  5. DEBRIS SOURCE NODE NOT WORKING

    Hello everyone, I recently tested out a simulation I wanted to create on smaller objects and everything seemed to work fine. It's basically a ship on water that gets struck by a missile. The part of the ship where it will get struck is already fractured (rbd). It works fine. So I would like to simulate debris coming from the points of impact and use those same source points for my massive smoke. The only problem is, there is nothing in the debris source. I have brought the packed geometry out of DOP's, unpacked, stuck a trail node and everything appears to be working until the debris source node. This is very confusing because it worked in my simple SIM setup previously but for the life of me, I can't figure out why there are no debris source points. I would appreciate some help on this, and I've attached my scene file to this. Thank you. shipanddestruction.hipnc
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