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dispname

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About dispname

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  1. I have a spherical object that gets hit on one side by another spherical object and that results in the opposite side of the mesh getting pushed out as well, is there any way to stop this? It's a vellum balloon configuration.
  2. limiting area pop wind can act on

    is there a way to have it so that pop wind only affects particles in a certain area only? for example only having pop wind on particles between y=2 and 5
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