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About Kvothe

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  • Name
    Logan Nine
  • Location
    United States
  1. I was following a workflow of building a simple wall, using vdb objects to fracture a VDB version of the wall, and put it back into polygons, make the constraints and fracture the wall with an object. It all works nicely, but I don't understand how to get UV's onto the outer wall. Before the fracture, I was able to get uv's with the auto-UV labs tools. But AFTER the fracture, the UV's are gone! How would I transfer or create those UV's on the fractured wall? (I'd like to take the outer surface into Substance Painter.)
  2. Resources for Art Fundamentals

    You've been a great help, and I will examine all the resources you've referred me too. Exactly what I was looking for so thank you. I suppose I'll have to at least feign competence in 2D, as it turns out. I went to the wrong type of post-graduate studies (not art), and I now feel inadequate. I have actually been studying some color theory, but it's quite abstract, so the references you've provided will be invaluable to me, thank you! There's quite a bit for me to study, hopefully it's something I can do on my own.
  3. Resources for Art Fundamentals

    Thank you! I'll check it out for certain.
  4. Resources for Art Fundamentals

    Thank you! What was your approach to utilizing his lessons, did you isolate yourself to just a section? I only skimmed the page (I just logged onto my home computer for the first time today) and it seems immense!
  5. Resources for Art Fundamentals

    Thank you for such an exhaustive list of recommendations! I am beginning to delve into those and they seem to be phenomenal recs thus far. Drawing has always been hard for me, I've had more luck sculpting than doing anything in 2D. Do you really think I ought to take the time to try to develop some digital painting/drawing skills? I once thought I should, but it seemed like the time commitment would take away from developing Houdini and film making skills, to the point that I'd be overburdened at the others expense.
  6. Hello, I am not so internet or social media savvy, so I'm not really sure how people find so many cool artists to follow and get inspiration from, and I also don't have the best artistic fundamentals. With those two failings in mind, I'm hoping someone can direct me towards a course or book or whatever, that will help really solidify at least part of what I'm lacking whether that be in composition, lighting, or anything really design related that can help me as an aspiring 3D Houdini artist . Thanks in advance.
  7. Is it much harder than Arnold? How much harder?
  8. I'm not super experienced with rendering, and I like what I've heard and seen from Renderman, but wow it look difficult to learn. Is it too impractical for a relative newbie ? How would one go about learning it, if new to rendering altogether?
  9. FX Reel 2020

  10. Well that's really something. I was under the impression that 3Delight wasn't really used in studios, but now that I've heard otherwise, Renderman non-commercial and 3Delight are what I use until I have more CPU horsepower, then I'll integrate some Mantra in there. Hopefully I can find resources to learn Renderman and 3Delight. Your anecdote on 3Delight is crazy, why don't more people talk about this? And as far as "if you're good at what you do," unfortunately I am not. And it will be a while until I am, if I ever get there. Using Houdini makes me question my intellect, it uses parts of my brain that I haven't touched in years.
  11. Thank you for all of your advice! I will do as you say, and definitely upgrade my CPU later on this year. I'm quite happy that I found this forum, and I appreciate your help immensely.
  12. haha well thanks! I guess I was hoping that getting a 32 core or 64 core CPU with lots of RAM would be good for CPU rendering. Now I really regret not getting the RedShift sale the other day, it was 350 instead of 500 for the initial license fee. I guess I made a big mistake? I could use Octane, it's just when I apply to jobs in 18 months, I thought I should be able to say I am experienced with a renderer common in production . I seriously always make the wrong decision.
  13. I wish there was an easy way for me to make the right career choice in what renderer to invest in for practicing rendering sims. Some people say renderman, some arnold, and now you say that 3Delight is actually a legitimate option. I'm so lost. I guess I'm just glad I didn't pull the trigger on Redshift, bc CPU seems like it will be optimal for my needs once my new computer is built.
  14. I know this is an old post, but If one buys a 32 core processor (or maybe more) and 128 gigs of ram, Is there a difference in speed between Mantra/Renderman/Arnold/Vray? I assume 3Delight is faster than all, but nobody uses it in production that I see (not that I would know.)