Benyee last won the day on May 31
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5 NeutralAbout Benyee
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YD
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pyro and volume rasterize attribute
Benyee replied to sebastienlevieux's topic in General Houdini Questions
try scattering more points or post files? -
"vdb deactive" always detects voxels whose value equals background value currently and get them deactive or "removed" the value of voxels you expanded equal background value,so qualified, and for SDF is in the the same way hope i helps vdb activate and deactivate_v2_od.hiplc
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spline orientation after vellum simulation
Benyee replied to Max Schwugier's topic in General Houdini Questions
for objects without texture and cylinder like,you can use the trick above but for simulating rope like stuff,using vellum hair instead of cloth is recommended rope_simulation_02_final_fix_od_v2.hiplc- 3 replies
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- vector
- orientation
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so also should get the shortest path along boolean seams on original geometry VELLUM EDGE FRACTURE_fix_od_v2.hipnc
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spline orientation after vellum simulation
Benyee replied to Max Schwugier's topic in General Houdini Questions
why didn't you use the "orienta longcurve1" node,you got it rope_simulation_02_final_fix_od.hiplc- 3 replies
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- vector
- orientation
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just give it a try, clean1->remove attribs: * ^orient
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hope it helps VELLUM EDGE FRACTURE_fix_od.hipnc
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does pop awaken work when collision response is to set to "stop"?
Benyee replied to angelous4x's topic in General Houdini Questions
* ^on, NOT "*^on", dude pop_awaken_stopped_fix_od.hip- 7 replies
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- pops
- awaken dop
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Flip narrow band doesn't work with reseeding/ reseeding messes up retime
Benyee replied to justinngjw's topic in Effects
you almost got the way, just try setting "birth threshold" to 0 on flip solver NarrowBand_Reseed_fix_od.hipnc sometimes this kind of issues are knotty, generally we can adjust reseeding paramaters, some lower birth thresholds, higher death thresholds, and lower surface oversamplings, or other parameters, depends on your effect needs and also, increasing flip resolution is important for decreasing the popping effects -
Flip narrow band doesn't work with reseeding/ reseeding messes up retime
Benyee replied to justinngjw's topic in Effects
or post your file of simple version? -
does pop awaken work when collision response is to set to "stop"?
Benyee replied to angelous4x's topic in General Houdini Questions
just set popsolver->collision behavior->group to affect, so you know what i mean now, to "* ^on"- 7 replies
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- pops
- awaken dop
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try doing accumulation mannually in loop,it seems the legacy loop SOPs are more handy than new ones in loop controls loop_stop_condition_od.hip
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point deform [SOLVED] Point Deform with heavily distorted result
Benyee replied to Max_Steven's topic in General Houdini Questions
the mismatch of nameB on branch tips, so simply modified it,check pinky nodes; ASk_PointDeform_v2_fix_od.hipnc yes, rebuilding the nameB to make them match in you original file could be better. -
thanks, and that's interesting,firstly, you guys' approaches are nice and impressive. the point is,for some particular situations we should select some particular ways to solve the problems, handily and efficiently. as a matter of fact, it's handy to handle 4000 points(with constraints) with bullet solver,even more. but how to handle 4000(eat out around 55gb ram?) or 8000 unpacked uv islands and geometries whitout crash risk, that could be unavoidable.
- 8 replies
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- copy to points
- collisions
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if you don't mind using bullet dyn,you can try this way scatter_without_intersection_od.hip
- 8 replies
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- copy to points
- collisions
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(and 1 more)
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