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ShkYo30

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ShkYo30 last won the day on February 28

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About ShkYo30

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    Peon

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  • Name
    Lionel Alvergnas
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    France
  1. For the 1st video of the spring, I present to you a Compilation of Seamless LOOPS ! Everything was modeled with #Houdini v18.5.499 Textures and 3D rendering are created with #Redshift v3.0.41 Visit my Facebook page dedicated to the making of these videos : https://www.facebook.com/3d.forever.funny.videos It's here : https://youtu.be/at89m1TwXHE
  2. Thanks for all ! And yep, the editing part is difficult for me, I'm working only in 3D and I made the video editing without any "pro" advice... I try something different for each video, but I always try to follow the music as the rules nb 1 (for me...), I think that I need to learn some basic editing rules... Anyway, thanks for your feedback, I appreciate that !
  3. Hi everybody ! This is my (totally! ) new Video : Thousand of Balls Flooding a Scifi Corridor ! With some parts in Slow Motion and a very cool (explosive...) end ! I chose a cool and nice music too ! The design style and colors choice are different than my usual choices... I hope you like it... Video Editing made with Premiere Pro and the Rigid Body Simulation has calculated with Houdini in not so long time, only 2 hours with my Ryzen 9 3900X... Render times weren't so long, around 30 hours for 3600 frames (there are 3 cameras). With my new RTX duo (3090 + 2080Ti) cards, "only" an average of 35s per frame !
  4. Hello everybody ! Today, it's a new Satisfying Video... Some Liquids animations in Slow Motion with a cool and nice music ! I think it's oddly satisfying to watch... I hope you like it anyway... Video Editing with Premiere Pro and it's old Fluids Simulations with FLIP Fluid in too many time... Renders times were so... long ! I don't remember exactly, but they took days of rendering with my old PC... It was before my new RTX (3090 + 2080Ti) cards, with "only" the GTX generation (1080 + 970) ! Don't forget to visit my "Behind The Scenes" page : https://www.facebook.com/3d.forever.funny.videos Have a lot of satifying with this new try... https://youtu.be/ZUI3IcLGZOY
  5. fun and play with particles

    Very cool and nice particles movements ! And just to know, how many time to simulate your million nbodies?
  6. Membrane tearing

    Really nice effect ! For me it's perfect !
  7. Hi everyone ! Today just bunch of Cute Red and Chubby little Hearts which joyfully bouncing ! I'm always too busy to do more ! But it was necessary to make a new video for Valentine's Day ! All objects modeling, animations, simulation, camera paths, have been made with Houdini v18.5.408 The calculation time of the Soft Body simulation with Houdini took around 5 hours with my AMD Ryzen 9 3900X (yes there was lots of hearts...) As always I used the REDSHIFT v3.0.35 to render, and also the NVIDIA Optix Denoiser to speed up rendering process ! To render the 5000 frames, with my new RTX3090 it took around 30 hours... https://youtu.be/B2Ez41vKy8A If you want to see more about my creation process, you can visit (and follow ) my dedicated Facebook page, where there are many screenshots and some explanations about the main steps of the making-of... https://www.facebook.com/3d.forever.funny.videos
  8. But maybe it's not the best way to create beautiful big waves ? If you've another solution, no problem !
  9. Hi ! Nope, but I just tried this before I'm answer you, and I've always the same problem with the "use waterline" activated... but with the default settings for now !
  10. Hi everyone! I try to create some cool waves in a FLIP tank with another object movement (a basic cube with a subdivide node) When I launch the simulation, a nice wave appears but the liquid level go down but constantly ! Why? I've already tested with substeps of 2 and 3, it's just a little bit better but it isn't the solution, and the calculation increase too much ! Have you some ideas or tips for me ? Many thanks in advance! 006_Waves_test_01.mp4
  11. Hello everybody ! Okay, this video is a remake... I'm currently too busy to do more ! But I still wanted to release a new video for the 30th ! And it's not really the same video, the video editing is more dynamic, the objects are differents, the colors are more pastel, and especially the final scene is different too ! https://youtu.be/Qe4M-LK7qFs All objects modeling, animations, simulation, camera paths, have been made with Houdini v18.5.408 from SideFX The calculation time of the Soft Body simulation with Houdini took only about 45 minutes with my AMD Ryzen 9 3900X...This time I used the new REDSHIFT v3.0.35 to render, and also the NVIDIA Optix Denoiser to speed up rendering process ! To render the 7000 frames, with my new RTX3090 it took only 20 hours... If you want to see more about my creation process, you can visit (and follow ) my dedicated Facebook page, where there are many screenshots and some explanations about the main steps of the making-of... https://www.facebook.com/3d.forever.funny.videos
  12. Sorry for this late answer... Finally I used "mesh deformations blur from v attrib" even if it's not a "real" motion blur, but it's a good compromise, I don't any time to rebuild a new scene ! Thanks a lot for your help !
  13. I think all is enable (see the screen shots), and I need to use "mesh deformations blur from v attrib" to have a motion blur, but it's not accurate, some objects are blurred even if they don't move (I checked few objects that doesn't move during at least 5 frames!). How can I have a "real" motion blur ? And thanks a lot for your help!
  14. Hi! Well, with the Trail sop, I can see the v values in the spreadsheet, but Redshift doesn't render motion blur! I've all enable (motion blur, mesh deformations blur and instances/particles blur) and nothing happen! What's the problem? I don't understand, if I've velocity I can have motion blur normally... Just another precision, all my objects (rigid body balls) come from a copytopoints after a popnet. And my birth rate isn't the same all the time, it changes and fall to 0 after 30s of animation, is it a problem for the final motion blur? Any idea?
  15. Hi guys, I've already an objects rigid body simulation in a file cache. But I forgot to transfer v and w attributes in the output part of the RBD Bullet solver, and I need them to render with a motion blur in Redshift... How can add a velocity to my objects after the file cache ? Because the simulation take hours and I try to don't recalculate it ! Can you help me please? Thanks in advance!
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