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ShkYo30

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About ShkYo30

  • Rank
    Peon

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  • Name
    Lionel Alvergnas
  • Location
    France
  1. I think all is enable (see the screen shots), and I need to use "mesh deformations blur from v attrib" to have a motion blur, but it's not accurate, some objects are blurred even if they don't move (I checked few objects that doesn't move during at least 5 frames!). How can I have a "real" motion blur ? And thanks a lot for your help!
  2. Hi! Well, with the Trail sop, I can see the v values in the spreadsheet, but Redshift doesn't render motion blur! I've all enable (motion blur, mesh deformations blur and instances/particles blur) and nothing happen! What's the problem? I don't understand, if I've velocity I can have motion blur normally... Just another precision, all my objects (rigid body balls) come from a copytopoints after a popnet. And my birth rate isn't the same all the time, it changes and fall to 0 after 30s of animation, is it a problem for the final motion blur? Any idea?
  3. Hi guys, I've already an objects rigid body simulation in a file cache. But I forgot to transfer v and w attributes in the output part of the RBD Bullet solver, and I need them to render with a motion blur in Redshift... How can add a velocity to my objects after the file cache ? Because the simulation take hours and I try to don't recalculate it ! Can you help me please? Thanks in advance!
  4. Firstable : HAPPY NEW YEAR 2021 ! For the 1st video of the year 2021, I present you a Compilation of Infinite LOOPS ! Everything was modeled with Houdini v18.5.408 Textures and 3D rendering are created with Redshift v3.0.34 It's here : https://youtu.be/zgZa9JdJvy0 Visit my Facebook page dedicated to the making of these videos! : https://www.facebook.com/3d.forever.funny.videos
  5. The end of the year 2020 is here! I present to you my Happy New Year 2021 video !! With a Huge Fireworks to see ! It's here : https://youtu.be/6EBUvcT6rXE Everything was modeled with Houdini v18.5.408, including the camera path and the simulation (5 minutes of calculations), the particles calculation was done in real time. The textures and the 3D rendering are created with Redshift v3.0.34 in about 15h with my two Nvidia cards (RTX2080Ti + GTX1080) ... Visit my Facebook page dedicated to the making of this video (as well as the others! ): https://www.facebook.com/3d.forever.funny.videos/posts/149112147003121
  6. Christmas is almost here! Today I present you a Christmas Marble Race !! The Red ball versus the Green ! Who will win ? https://youtu.be/wr-rQ7PGaLA Everything has been modeled with Houdini v18.5.351, including the camera path and the simulation (70 minutes of calculations) of the balls course and the mechanisms they travel. The textures and the 3D rendering are created with Redshift v3.0.31 in about 15h with my two #Nvidia cards (RTX2080Ti + GTX1080) ... Visit my Facebook page dedicated to the making of this video (and the others! ): https://www.facebook.com/3d.forever.funny.videos/posts/137614704819532
  7. Christmas is coming ! What could be better than a fun little Party to relax a bit? This is precisely the subject of my new online video since today! Of course I modeled everything with Houdini v18.5.351, as well as the camera path and the simulation (about 80 minutes of calculations) of the dancing objects and the mechanisms that shake them. The textures and the 3D rendering are done directly with Redshift v3.0.31 in only 14h with my two cards (RTX2080Ti + GTX1080)... It's here : https://youtu.be/Ief5qWWuGQ8 Remember to visit my Facebook page dedicated to the behind the scenes of the creation of this video (as well as the others!) : https://www.facebook.com/3d.forever.funny.videos/posts/127873539126982
  8. SpaceX F9R explosion

    Cool explosion ! Maybe you can zoom a little bit on it because the background don't add anything...
  9. Hi everyone ! Today, a Weird Race between Pac-Man and... Dominoes !! What's ? Yes, it's Strange but.. WHO WILL WIN ?? This is my first Race Style Video, I hope you like it ! It was really funny to create for me.. All objects modeling, objects animations, camera paths, have been made with Houdini v18.5.351 The Rigid Body simulation calculation time with Houdini was very (very) fast, less than 5 minutes with my AMD Ryzen 9 3900X... I used REDSHIFT v3.0.31 to render, and always the NVIDIA Optix Denoiser to speed up rendering process ! To render the 2281 frames, it took only about 12 hours this time... If you want to see more about my creation process, you can visit (and follow ) my dedicated Facebook page, where there are many screenshots and some explanations about the main steps of the making-of... https://www.facebook.com/3d.forever.funny.videos Have fun with this Weird and Crazy Race between the Legendary Pac-Man and Dominoes ! https://youtu.be/JkYGFjupQzA
  10. Thanks for your answers guys! For now, I've merged them inside a new geometry node, and after I can use them like a path. It's not the better way, because I've have still some problems with 360° rotation around Y axis, the object "jump" on the path when the rotation be higher than 180° ... I think this is because the order of numbering change after 180° But anyway I need to think about your example Ultraman (thanks!), I think it can be interesting !
  11. Frightful Night

    Very nice and cool your video ! A great work ! And many thanks for the breakdown, it's always interesting to watch ! I don't use Karma for now, because I've already a Redshift licence... Karma use GPU or CPU for the rendering ? Is it faster than Mantra ?
  12. Hello everyone, just a quick post to let you know that this week I launched the Facebook page for my Youtube channel, 3D Forever ! You'll see behind the scenes of the making of my videos with Houdini, with screenshots and some explanations for each... Thank you in advance to future visitors, and I hope subscribers! It's here : https://www.facebook.com/3d.forever.funny.videos
  13. Hi everybody ! I've 3 different paths (curves), the 1st one is fixed, the 2nd rotate and the 3td is fixed too. I want my object follow these 3 paths one after the other. How can I do that ?? Many thanks in advance for your answers…
  14. Hello everybody ! This is it, Halloween Week-End! To the menu: CRAZY FLYING SNEERING SKULLS WITH BOUNCING PUMPKINS AND A MYSTERIOUS CAULDRON! And don't quit before the final scene! In this one, there are many squishy Pumpkins and crazy flying Skulls with a mysterious Cauldron with a cool Hallloween music ! All objects modeling, objects animations, explosion, camera paths, have been made with Houdini v18.5.351 from SideFX The explosion simulation calculation time with Houdini was very fast about 15 minutes with my AMD Ryzen 9 3900X... As always, I used REDSHIFT v3.0.31 to render, and NVIDIA Optix Denoiser to speed up rendering process ! To render the 3350 frames, it took less than 10 hours this time... Have fun with this Halloween Video and enjoy these CRAZY SKULLS AND BOUNCING PUMPKINS!!! It's here :
  15. Hi everyone ! We're always in October, Halloween day approaching quickly... Today : TUMBLING OF PUMPKINS, SPIDERS, SKULLS And So on ! Stay till the end to don't lose the final scene ! Lots of Rigid Body Pumpkins, Spiders and Skulls which tumbling allong pipes to a large Cauldron with a dynamic music ! All objects modeling, rigid body simulations, camera paths, had been made with Houdini v18.0.597 Simulation calculation time with Houdini was long (too many interacting objects I think), about 240 minutes with my AMD Ryzen 9 3900X... And I used REDSHIFT v3.0.30 to render, and NVIDIA Optix Denoiser to speed up rendering process ! To render all the 3100 frames, it took about 30 hours this time... Have fun with this new video and enjoy these TUMBLING PUMPKINS AND SKULLS !!! https://www.youtube.com/watch?v=DpBUH0ALJA8
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