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About NoaX

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    Nelson Noa
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  1. Hi everyone, Today I have a bit of a challenge that I think can be solved with some clever vex. One of my favorite modeling nodes for Houdini is 'circle from edges,' because you can pretty much select any curved geometry and get a perfect circle. As you may know from C4D creating circles on curved geometry is quite painful. Here is what the basic node does: Now what if instead we wanted a rectangle with rounded edges: Such as this one which I've modeled many times before, and it always requires taking two circles, expanding edges etc. It would be fantastic if the circle from edges could also support this shape and work just as well on curved geometry such as a sphere. I'm not sure where to start with this one, since I've only been working with vex for some short weeks now. However, any hints/tips or ideas are welcomed. Even a way to expose the code used in circle from edges would give me some ideas. My goal is to use VEX to build a bunch of tools that help model industrial models very quickly in Houdini - usually these sorts of details are very common in industrial modeling. Thank you.
  2. Vellum input geometry update per frame

    Exactly. I'm currently working on my take to achieve this, will share the file when bug free =)
  3. Vellum input geometry update per frame

    Oh, nice one. Did you use Fencer's technique?
  4. Vellum input geometry update per frame

    Hey Fencer, Thank you for taking the time to review this. The solution you have working is quite cool, a bit tricky with multi solver setup - so currently trying to reverse engineer so I fully get it. The idea of using Point deform inside the sopsolver1 and 2 and then merging them.. Nice! I have a follow up question: Here in this file I've moved your vex curtain to the right, and I've added a simple disc using labs tool (I've also made gravity go up, and pinned the inner edges) -- but you'll notice it doesn't complete the full animation cycle it stops simulating around frame 20ish. Of course, If I edit the frame on enable solver it will try to do something. Would be curious to see what your solution is, maybe one will come to mind after I've fully grasped your file =)! vellum_on_fly.hiplc Again thank you
  5. Hey everyone, Today I have a rather simple question, I'll provide my current file as well as use screenshots to quickly get across what I mean by 'Vellum input geometry update per frame.' Step 1: A disc: I've animated Arc End, creating a disc that closes itself, I have also grouped the inner edges. 2. Result A curtain if you will taking the shape of the disc. What I would like: I require the disc to animate into the full circle and retain the vellum effect, essentially creating a circular curtain that closes itself. However Vellum only takes the input geometry from frame 1. I have played with rest blend, but did not get it work. Here is my file: vellum_circle.hiplc
  6. Looking forward to it and learning your technique! It looks really promising.
  7. Thank you for the reply - it looks like a promising video and something where I could learn a lot. However 200 USD, especially when a tutorial of about 6 hour in length and say by someone as recognized as Steven Knipping - it would cost around 80 USD https://www.cgcircuit.com/tutorial/applied-houdini---rigids-ii-version-2.0?utm_source=cgcircuit&utm_medium=website&utm_campaign=home-page I'd love to support you by purchasing this, but personally 80 would be a more standard price, but that's up to you =) Regardless, thank you for even making something like this and I do hope some people buy it - but the price may put off most people from buying it.
  8. How long is this series? I would love to buy it, but 200 USD seems a bit pricey compared to other series, also this is the first course from you that I've heard about. Would be curious to understand why, and if anyone has bought it. It does look like a fun one, just need to be sure it's worth 200 USD.
  9. Pragmatic VEX: Volume 1 [4K] [H18]

    Currently finishing Joy of Vex, Entagma videos, Vex for Artist just to build the necessary knowledge to watch these. Super excited, I will pre-buy shortly. Thank you for such an incredible series.
  10. Hello everyone, My good friend and teacher Konstantin Magnus brought me over to this forum. I've been working in 3D for some time now ( Instagram ), and recently have signed up for several Houdini courses. I'm trying to solve for an effect ( Microsoft Yammer - Paper falling and bunching up ) that I can relatively solve in c4d but I can't ever get the papers to really or bounce off each other without often intersections and such. If anyone has any tips, ideas or Tutorials on the topic that would be most helpful to my learning Cheers and happy to be part of the Od Force!