# stephenhalker

Members

7

0 Neutral

• Rank
Peon

## Personal Information

• Name
stephen halker
• Location
New York
1. ## Workstation out of the box?

Does anyone know of anything like APY that is in the USA? I'm in the same situation. I've been learning on a Mac Pro, but I'm looking to dabble with Unreal and Redshift.
2. ## @pscale for vellum grain?

Hey everyone, I'm very new to Vellum grains. I did a vellumConstraints_grain and then randomized @pscale in a wrangle on the first output before throwing it into the Vellum Solver. (I found that I could only randomize the scale down... when I randomize it to higher pscales, the grains would explode because of self collisions) QUESTION: Now I'm looking at the simulation, and it looks like I've got gaps between the grains. (probably due to the pscale shift, right?). what should I do to fix this? pscalegrains.hipnc
3. ## Joy of Vex 7 coding issue

Beautiful. i knew I was doing something wrong.
4. ## Joy of Vex 7 coding issue

Oh, and when I cancel out the rand(pt); it gets closer to the example gif. but still, I'd love to know what the right code is for getting that random positioning. int pt = nearpoint(1,@P); vector pos = point(1,'P',pt); float d = distance(@P, pos); d *= ch('scale'); //d += rand(pt); d -= @Time; @P.y = chramp('pulse',d)*ch('amp');
5. ## Joy of Vex 7 coding issue

i'm going through the "Joy of Vex" and i've run into an issue at day 7. this code (below) isn't giving me the results of this gif. /////////////// int pt = nearpoint(1,@P); vector pos = point(1,'P',pt); float d = distance(@P, pos); d *= ch('scale'); d += rand(pt); d -= @Time; @P.y = chramp('pulse',d)*ch('amp'); /////////// Joy_of_vex7issue.hipnc
6. ## Vellum Solver is deleting Cd point values?

Hey thanks, Yeah. I realized i was making a really dumb mistake. I've been building up Houdini skills by just rendering out still images... and this was my first time having to use a solver. I added the Random Attribute, but never went back to frame 1 to recalculate the vellum. stupid mistake. Thanks for your help.
7. ## Vellum Solver is deleting Cd point values?

Hey all, I'm using a Attribute randomize on some Scattered points to get random Cd values, And then using a Copy to Points to make a bunch of Spheres. And then I'm throwing them in the Balloon Vellum then to a Vellum Solver. All my Cd values stay intact until the Vellum Solver. is this a know thing? or am I doing something wrong.? AlphabetP2.hipnc
×
• Donations