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stephenhalker

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About stephenhalker

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    Peon

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  • Name
    stephen halker
  • Location
    New York
  1. Workstation out of the box?

    Does anyone know of anything like APY that is in the USA? I'm in the same situation. I've been learning on a Mac Pro, but I'm looking to dabble with Unreal and Redshift.
  2. @pscale for vellum grain?

    Hey everyone, I'm very new to Vellum grains. I did a vellumConstraints_grain and then randomized @pscale in a wrangle on the first output before throwing it into the Vellum Solver. (I found that I could only randomize the scale down... when I randomize it to higher pscales, the grains would explode because of self collisions) QUESTION: Now I'm looking at the simulation, and it looks like I've got gaps between the grains. (probably due to the pscale shift, right?). what should I do to fix this? pscalegrains.hipnc
  3. Joy of Vex 7 coding issue

    Beautiful. i knew I was doing something wrong.
  4. Joy of Vex 7 coding issue

    Oh, and when I cancel out the rand(pt); it gets closer to the example gif. but still, I'd love to know what the right code is for getting that random positioning. int pt = nearpoint(1,@P); vector pos = point(1,'P',pt); float d = distance(@P, pos); d *= ch('scale'); //d += rand(pt); d -= @Time; @P.y = chramp('pulse',d)*ch('amp');
  5. Joy of Vex 7 coding issue

    i'm going through the "Joy of Vex" and i've run into an issue at day 7. this code (below) isn't giving me the results of this gif. /////////////// int pt = nearpoint(1,@P); vector pos = point(1,'P',pt); float d = distance(@P, pos); d *= ch('scale'); d += rand(pt); d -= @Time; @P.y = chramp('pulse',d)*ch('amp'); /////////// Joy_of_vex7issue.hipnc
  6. Vellum Solver is deleting Cd point values?

    Hey thanks, Yeah. I realized i was making a really dumb mistake. I've been building up Houdini skills by just rendering out still images... and this was my first time having to use a solver. I added the Random Attribute, but never went back to frame 1 to recalculate the vellum. stupid mistake. Thanks for your help.
  7. Vellum Solver is deleting Cd point values?

    Hey all, I'm using a Attribute randomize on some Scattered points to get random Cd values, And then using a Copy to Points to make a bunch of Spheres. And then I'm throwing them in the Balloon Vellum then to a Vellum Solver. All my Cd values stay intact until the Vellum Solver. is this a know thing? or am I doing something wrong.? AlphabetP2.hipnc
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