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Arnov

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About Arnov

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    Arnov chaudhury
  1. hey guys! I require help understanding how to get a list of objects/instances/geo based on the intersection of bbox of custom geo being placed in a scene. How can we get the information? Thanks
  2. Wow thanks! Appreciate your time
  3. Hi guys, Could you any of you please help how to setup frustum culling or geo/obj culling based on bbox intersection with a given cube/box/sphere? Please let me know if you guys can help me out? Appreciate your time! Cheers!
  4. sweet! i shall check it out!! Thanks for getting back
  5. Hi Guys, I have a number of nodes within OBJ level. Could anyone help me out with aligning selected nodes and aranged within Network Box? Python script. Thank you !
  6. Hi Guys, I have a number of nodes within OBJ level. Could anyone help me out with aligning selected nodes and aranged within Network Box? Python script. Thank you !
  7. Appreciate your time! I have assigned materials either using the material node or packed edit node. Let me see if I can get a few pictures up. Thank you!!
  8. Hi Davpe! Thanks for getting back to me! You're right on this absolutely . So currently, I'm facing an issue with the textures not lining up with the UDIMs unless we unpack while rendering within renderman 21. Would you be able to help me with an alternative? So I was actually thinking out loud when I mentioned, if it's possible to unpack the UV attribute for the delayer primitive.
  9. Hey guys! I require help dealing with packed alembic within houdini 17.5/18. I have a heavy geo but im getting an issue with textures not showing properly unless unpacking but unpacking causes scene to be extremely heavy. So is it possible to keep it a delayed packed primitive and unpack only the uv attribute to maintain the scene being lighter and yet allows the unpack uv to be read within renderman for houdini. Any thoughts?
  10. Packed Prims and UVs

    Hey guys, adding to this coversation,. I require help dealing with packed alembic within houdini 17.5/18. I have a heavy geo but im getting an issue with textures not showing properly unless unpacking but unpacking causes scene to be extremely heavy. So is it possible to keep it a delayed packed primitive and unpack only the uv attribute to maintain the scene being lighter and yet allows the unpack uv to be read within renderman for houdini. Any thoughts?
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