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Jimmy_Fan

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About Jimmy_Fan

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    Jimmy_fan
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  1. Like I was trying to generate some cloud by copy to point with one cloud input. According to the help file, packed geometry will certainly reduced lots of render resources because it will ignore the geo outside of the frame, but when it comes to volume, once I checked Packed Instance, all the volume disappeared in render buffer(redshift), there should be something wrong with copy to point ? Or do I have to manually output density attribute ? BTW, is there effective way to reduce volume noise in redshift? Thx !
  2. Noob question XD Like when I manually create some attribute for the shader, @emit @brightness @width or other attribute, how can I transfer these attribute to Redshift ?
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