
Borsi
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Name
Tarek Dafy
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Location
Germany
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Borsi started following Houdini Particle driven pyro sim won't work, Transfer normal by distance and realistic sparks / embers
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So I want to recreate the blaster impact effect from the mandalorian.... Its basicly sparks with a bit of smoke (when it hits tissue, clothing or a dusty ground)... So for that I took a razor crest model and added points. With the ray node I "placed" the onto the model. To source the points I wanted to copy speheres on these points, with randomized velocities based on the normal of the part, the point is on. But I couldn't get normal of the surfaces of the specific razorcrest parts to work on the points. Which didnt work obviously, bc to transfer points attribute you need to have matching ptnums, or am I wrong? So my Question: Is there a way to copy the normal of the nearest primitive to a point? Or is there a more efficient way of doing it? Blaster_Impact_1.hipnc
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great thx.... Helped a lot. Can u explain what the wrangles to in this scenario. Im a bit familiar with VEX but I can't get my head around, what the wrangles do.
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Thx for the advice mate.... Can u help me too with the pyro sim in the .hip? I got a particle Setup to emit smoke from the Particles, but they wont show up. I try to achieve this:
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I dont think it is simple at all. But I followed a Tutorial and It seems too generic and it didn't seem, like there is any heat. Even though the particle disappear it doesnt look like, the Sparks are cooling of, if you know what I mean.
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Hey folks, I wanna do some pyro work. To make that look convincing I need realistic sparks. I tested a little bit and watched tutorials, but the sparks are not really convincing. Like it seems there is no temperature and they are way too universal. I would appreciate it if someone would be able to help, because I feel like I searched the whole web and there is no Documentation really. I saw how Rise fx did it for Doctor strange, but that was very briefly (here is the video: https://www.youtube.com/watch?v=I6-HW34e0WA). Im a beginner in Houdini, so dont be rough on me. realistic sparks.hip
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Hey folks, I started with Houdini very recently and I wanna focus on fx at first. So after trying with the Shelf tools I wanted to stylize my sims. I looked around the web and followed tutorials on a particle based pyro sim (I wanna do an explosion). The problem is, the pyro sim won't work with my PoP really well. I considered that my particles are too fast maybe and added substeps. But that didn't work out either and I don't know how to fix this thing. I hope you could understand my issue. Help would be much appreciated :^) Impact explosion.hipnc