Hi folks, first post here. I've been doing some tests with moving FLIP containers, and for the life of me I can't seem to fix this issue with particles disappearing into the collision mesh.
This example uses 10 substeps on the DOP network just to rule that out as an issue (though it doesn't seem to matter whether substeps are there or on the solver itself), and the collision mesh is run through a collision source node, which does generate reasonable looking collision velocities (viewed using the FLIP source guide). I've tried reseeding and turning on particle separation with similar results.
Scene file attached - would really appreciate some tips, thank you!
Water Wheel v_01.hiplc