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About xtwest

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  1. Houdini fire timing is off

    I have been banging my head on my keyboard for a bit on this one. I have exported an alembic file consisting of an object that bounces up and down. I then export that object to Houdini where I perform a very basic fire simulation on the object. I then export the fire sequence out as a vdb where I import it into Cinema 4D and display the vdb with Octane render. Everything looks great the only problem is the fire object moves faster than the initial object. This should not be possible considering the fire's position is based on the position of the object. Does anybody have any suggestions on how I can fix this? *Both alembic, Cinema 4D, and Houdini files are all based on 24 frame rate
  2. Have you found a solution?
  3. Beer Foam Simulation

    Were you able to discover a solution? I am having a difficult time creating the foam
  4. Beer Pour with Emitters

    I am looking to create a carbonated liquid that when poured into a container, in this case a cup, bubbles up and develops foam on the surface. My current workflow is I create in Houdini then export as alembic to cinema 4d and render with octane. The past couple days I have tried a variety of methods but none of them seem to work. Right now I have a sphere that I have converted to two different volume sources that emit two different liquids, one having a larger density than the other. I then place each flip object in its own dop io and create geometry, however, the two liquids do not seem to collide at all in the finished product and render identically. Does anybody have any advice on how I can achieve this effect? Or just better workflow advice in general as I am new to Houdini. Thanks!