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About zeyneptopalll

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  1. Fracturing Problems

    your wall as a geometry is the issue i guess , you have done some filling and extrusion which i didnt get honestly , but here is my attempt to get the similar wall which works fine when i try to fracture it week1_fixed.hipnc
  2. Morphing In Houdini

    maybe this helps
  3. bbox

    I think bbox("../bound2/",D_XSIZE) you need to have something like this which starts with two dots and slash then it pops up o dropdown which you can select which object you wish to reference from and rest is pretty much the same with what you have already or try putting ../.. before obj like ../../obj
  4. exploding glass ball

    Maybe this can be solved with RBD in general but here is a simple solution with POP , and for the glass-like split i would suggest RBD Material Fracture instead of voronoi or if you wanna use voronoi maybe play with the scatter density to add variance to the sizes of the fractures to get that effect. sample_explode.hiplc
  5. Generates a particle from the area selected by the group.

    Hey i did not do too much but i specify the group called "emit" inside the pop network instead of the delete and added gravity inside then i deleted the group "delete" afterwards outside of POP .is this what you mean ? sample.hiplc
  6. Need help with loops and Foreach

    in SideFX lab library , there is a node called" lot subdivision" .You might as well check it . Simple yet effective and fast.Anyways Cool stuff from all !!
  7. POP Curl noise only on X and Y plane?

    check this file swirl.hiplc
  8. texture fit shape

    this might help Test.hiplc