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About yujiyuji

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  1. Arrows

    I'm creating an effect where an arrow pierces a wall. I want to use hittime, which is created by popnet, to make the arrow shake when it pierces the wall, but I can't think of a way to do it. Please let me know if there is a good way to do this. I've attached the hipfile. Thanks in advance. arrows_sample.hip
  2. I am now at the point where I am floating in the air I'm trying to create a test effect where a point floating in the air collapses from underneath, like magic melting. I want to select a point in the scatter with an animated sphere, then group the area and Once in the group, I want to generate a point from the group, and then erase the point. I would like to make it look like the floating points are falling down, but I don't know how to program this in pointwrangle. I don't know how to program this in pointwrangle, so if there is a better way, please let me know. Thank you in advance.sample.hiplc
  3. Flip solver

    Is it possible to read every frame from a moving object with the flip solver? For example, I would like to create a sphere of water moving in the air by reading a moving spehre with the flip solver every frame.
  4. Is there any way to reduce the size of the scattered pieces in Bullet solver? sample.hip
  5. exploding glass ball

    I tried to create the effect of an exploding glass ball. But I can't get the exploding pieces to rotate or take on any air resistance. The shards fall in parallel. If anyone knows how to adjust this, please let me know. I have pasted a sample hip here. sample.hip And if you know how to make the Voronoi split more glass-like, please let me know! Thanks in advance.
  6. Rigid Body Solver

    Thank you so much!! It worked!!!
  7. Rigid Body Solver

    I am very sorry, but I tried that way and it does not work. If you don't mind, can I have a sample? Thank you very much.
  8. Rigid Body Solver

    I am currently using Rigid body solver to create a destruction simulation. I'd like to make it so that the scattered pieces become smaller and smaller as time goes by, and eventually disappear. Can someone please tell me how to do this? Thank you in advance. I've attached a sample file.test.hip
  9. I tried to cache this sample of pyroclastic flow-like smoke, but it was too heavy to process. I would like to split the calculation and get the same result. Is it possible to split the smoke in this sample like a smoke cluster? Please let me know. Thank you very much. smoke_test.hip
  10. Limiting the area to be noised

    Thank you so much!! However, I am getting the following error in disrance from geometry. Warning This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed.
  11. Limiting the area to be noised

    I want to keep the part of the hemisphere that is set on the ground and distort the shape only where y is greater than 1. Is there any good way to do this? Thank you in advance. .
  12. water balloons

    I'm trying to make a water balloon with vellum simlation that can be broken like the reference in this URL. However, I can't create a cloth that shrinks all at once after it breaks, like the reference. What parameters do I need to adjust to make the cloth shrink all at once after it bursts? Can someone give me some advice? Thank you very much for your help.
  13. Shooting star

    Thank you so much!
  14. Shooting star

    I'm sorry for my lack of explanation. I want it to look like this image.
  15. Shooting star

    I now have A, which is an object that jumps from the center, and B, which has lots of points popping out of the center like fireworks. I want to make the effect of B track A to create an effect like a shooting star. Is there any way to do this? Thank you very much for your help. test.hip