Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

2 Neutral

About KevinN

  • Rank

Personal Information

  • Name
    Kevin Neyrinck
  1. Hi Peon, Just looked at your solutions, the 2nd is exactly what I was looking for. Thank you very much! Kind regards!
  2. Update, I almost got it, took it to complicated the first time. I'm doing it with rbd now with a good result. The remaining question I don't seem t to be able to solve is the animated group selection. When I animated the primitives into a group, the sim doesn't show any influences, while if it's a fixed group, then it works like I want to. Kind regards, hand_v004.hipnc
  3. Hey, First post ever, but already learned a lot on this forum! But I need some help and I can`t figure it out (still a student). Goal: Split up the primitives of a mesh and stick it onto a particle (POP) to get floating primitives (random rotations). So we get the start shape of the mesh that then every primitive departs from following the particle previously created from the center of that primitive. Attachment: In attachment I placed my proof of concept file. Kind regards! hand_v003.hiplc