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Distance Based Connect Adjacent Points
UltraRenders replied to UltraRenders's topic in General Houdini Questions
Amazing! Thanks so much!- 2 replies
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- connect adjacent points
- curve
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UltraRenders started following Shape Key Question, Distance Based Connect Adjacent Points and Quick Rig Pose Question
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I’m looking for a way to go about connecting points based on a min/max distance. My goal is to skip connecting the points closest to the starting point, and only connect to points within the minimum distance threshold.
- 2 replies
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- connect adjacent points
- curve
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(and 2 more)
Tagged with:
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I’ve been attempting to use the motion effects CHOPs for rotation parameters inside a rig pose sop, but every so often the channel reference breaks somehow. This forces me to redo my motion effect. I’m not very familiar with CHOPs, my question is what would be the best way to go about baking the motion effect’s animation to keyframes so I wouldn’t have to bother with chop references breaking? Thanks.
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Hi there, I’m importing a rigged Character Creator 3 model into Houdini using the fbxcharacterimport node in Kinefx. The model has shape keys used to control facial expressions. In the geometry spreadsheet, these are showing up as primitive attributes. However, when I select the Rig Pose node, these each become detail attributes. My question is, how can I go about accessing these attributes, and using sliders on them to animate them in Kinefx? Or do I need to use chops in some way?