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About UltraRenders

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    Peon

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  • Name
    Ultra Renders
  1. Distance Based Connect Adjacent Points

    Amazing! Thanks so much!
  2. I’m looking for a way to go about connecting points based on a min/max distance. My goal is to skip connecting the points closest to the starting point, and only connect to points within the minimum distance threshold.
  3. Quick Rig Pose Question

    I’ve been attempting to use the motion effects CHOPs for rotation parameters inside a rig pose sop, but every so often the channel reference breaks somehow. This forces me to redo my motion effect. I’m not very familiar with CHOPs, my question is what would be the best way to go about baking the motion effect’s animation to keyframes so I wouldn’t have to bother with chop references breaking? Thanks.
  4. Shape Key Question

    Hi there, I’m importing a rigged Character Creator 3 model into Houdini using the fbxcharacterimport node in Kinefx. The model has shape keys used to control facial expressions. In the geometry spreadsheet, these are showing up as primitive attributes. However, when I select the Rig Pose node, these each become detail attributes. My question is, how can I go about accessing these attributes, and using sliders on them to animate them in Kinefx? Or do I need to use chops in some way?
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