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About ennioMa

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  1. Hello everyone, I have a pdg setup where I will have a large number of attributes piped in from a csv sheet, and I would like to convert every attribute ending with _prob to floats. My issue is I can't figure out how to iterate between all attributes to check their names and cast I would like to do something resembling the following: foreach attribute if "_prob" in attribute.name cant attribute to float I've been looking for quite some time and can't find a solution, if anyone could nudge me in the right direction it would be great Thanks in advance!
  2. I have been trying to render this destruction scene I have been working on, I textured it in substance painter and reimported the maps with no issues. However when I render the scene with the normal map on de destruction pieces, it takes forever just to load the objects. All the tests have a around a 1:20 minutes render time, the main varying factor being load time spanning from 2:30 mins without normals to 25:10 mins with normals as you can see in the little speadsheet I made. Ideally I would like to get a correct load time as I dont understand why adding a normal map adds so much to load times, I feel like their is something I missed. Thank you in advance for your help. Some info on the scene Render with normals Render without normals