Everything posted by Voxel_Wizard999
hammer flip tank hammer smash flip tank I'm trying this sim with a person walking instead of the hammer guy, but because of my specs, nvdia 940MX, i5 8th gen, it's next to impossible. So I am searching ways to do it with a low res still achieving the ripples and smashes. Also, how can I make only the legs as a deforming body? I imported fbx animation. and selecting the leg geo and clicking the shell deforming body is what I am doing. Therefore only the selected mesh is moving and the rest is staying in the initial place. I just want to achieve this sim by hook or crook. Please don't tell me to up my specs. Obviously, I can't achieve ditto but If you have any idea how I can achieve this with low specs and still not miss out on the core of the sim I would be really glad. and please do tell how to make only certain parts of an fbx animation geo as a collision object.
Hello Everyone, Particles falling into the object. the particles are penetrating. I've literally tried every single suggestion on every forum and I'm still stuck with this problem. Please look into this. Things I've tried: 1. Substeps increase 2. slip-on collision 3. collision guide offset and divisions. Still, this problem exists. Can anyone help https://i.redd.it/3ziqxtmeo2l51.png
Voxel_Wizard999 posted a topic in Lighting & RenderingI am trying to create watermelon juice splashing out of a watermelon. Kinda struggling with the shader. I'm playing around with IOR and reflections but failing to get that translucent kind of look a juice has. Any help is appreciated. Thank you!