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About Skyrush

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    Peon

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  • Name
    IW
  1. I tried reference copy, but when i cut and paste node into second network i have to copy & paste relative references all parameters again.
  2. Hi, how can I use the same node between different shading networks. In Maya every node exists on the same level so I can connect it to the multple shaders or as a mask. Coppying node between Material builder or building shaders in one MAT context, is not useful. And whether coppying it uses more RAM or processing power? Global MAT context Separate Material builders
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