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Jason

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Jason last won the day on February 13 2018

Jason had the most liked content!

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About Jason

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  • Birthday 01/07/1972

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    Jason
  1. HDA Error - Houdini 16.5

    Did you update Houdini versions? Or update a nested HDA? If you re-save your HDA it'll "forget" about those parms and the warning will go away.
  2. Moderator here. @ashu_tosh_m please attempt to do this work for yourself instead of just asking for hip files repeatedly with no attempts to do it yourself.
  3. importing Cops images

    You can refer to an image in COPs by use of the op:/ syntax in the texture filename field. e.g. op:/img/img1/mycop It's not as efficient as writing out a RAT file to disk but it's convenient!
  4. Houdini 18 Wishlist

    They offer the use of the standard file chooser for Mac only - and I don't know why they don't offer it for Windows. There is an environment variable (see 'hconfig') or a pref - https://www.sidefx.com/docs/houdini/ref/windows/mainprefs.html Do you ever check the stack trace for the reason behind crashes? If so, do you ever report what you find?
  5. Houdini 18 Wishlist

    How flat can you make the UI using the color scheme files? I wonder if anyone has pushed it as far as it can go?
  6. Script to resume crashed render

    If you're rendering with Mantra, you might want to look into "checkpointing" -- which can help a partially rendered frame pick up from where it left off. https://www.sidefx.com/docs/houdini/props/mantra.html -- search for vm_writecheckpoint
  7. Git Integration with Houdini

    Hi again! Definitely interesting as there are no doubt many UIs/Qt apps out there that try to help visualize git repos and perhaps you could take advantage of those. One important thing to keep in mind is that HDAs can be used for tools - low to high level operations, and also for "assets" - like rigs or even just static data inside HDA sections. The storage mechanism might be the same, but usually tools are released like code and thus managed by pipeline, and assets versions are managed by artist, often delivered by an asset management system. Perhaps you're considering this solely for tool delivery? As mentioned on chat, but this would be interesting to see if you can find a way to accommodate merging changes. All the systems I've used have to employ locks to avoid conflicts, or insist you branch or something. In a multi-user environment, conflicts could be rather frequent. Also, perhaps you could consider evaluating whether a git flow workflow would be appropriate for HDAs - or if it's just overkill.
  8. Houdini 17 Sneak Peak

    They're on the same page, I think -- did you see this:
  9. Segmentation fault with Mplay

    Hi, Try a very new build -- there were some updates to Windows which caused some issues with TBB and such. I saw this come and go on the SideFX forum. Try the Daily Build.
  10. Also, when you printf() in VEX, you're forcing output to happen. VEX is usually very good at detecting uniform vs varying variables and executing thing the minimum number of times. However, there are some specific optimizations you can use -- check out texprintf().
  11. Congratulations, SideFX -- and a priceless still frame! Best of luck for the future and keep innovating!
  12. kirakira popnet

    Oh you want to do this directly in the viewport? I was hoping Render COP pointing to a OpenGL ROP would let you grab the viewport, or failing that some kind of python function to yank the GeometryViewport and then do your thresholding and use that to scatter colored points on the viewing plane - your sprites. Sadly the very first step doesn't support opengl rendering directly into COPs, and I can't find an appropriate python function. What speeds are you looking at wanting? Realtime? If so you might be in HDK Viewport Render Hook territory.
  13. Random link of interest

    Isn't that cool?!!
  14. Fly mode

    Looks interesting; I'll give it a try. Thanks for sharing, Jason
  15. importing my otl using python

    hou.hda.installFile() http://www.sidefx.com/docs/houdini/hom/hou/hda.html
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