Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About DeBrumaire

  • Rank

Personal Information

  • Name
    Mattéo Martinez
  • Location
  1. Hi everyone ! I was wondering if it was possible, on a geometry deformed (by a point deform SOP) to simulate only parts of the geometry that were masked with vellum ? (if needed, I uploaded a scene with the mask I want to simulate). Thanks a lot for the answers ! Vellum_on_mask.hipnc
  2. Displace points along normal in VEX

    Oh my bad I tried it once again and it works ! I may have made a mistake the first time ! thank you very much !
  3. Displace points along normal in VEX

    Hi, I already tried it but the result is even worse.
  4. Displace points along normal in VEX

    Hello everyone ! I want some points to be displaced along their N, for various reasons it needs to be in VEX. But some points doesn't react as they should. I tried the same workflow in VOP and it works perfectly (but once again, I need to do it in VEX ^^"). Do you have any idea where there can be a problem ? (I put the hipfile for a better understanding !) Disp along normal VEX.hipnc