Everything posted by El Ranchito
El Ranchito is currently looking for a qualified Rigger Lead to join us at our Madrid facility immediately. Type of contract: Full-time. Long-term. Primary responsibilities: · Maintains animation control rigging systems for complex characters in Maya with a strong focus on body and facial rigging. · Evaluates and recommends relevant external plugins/scripts. · Works with the CG Supervisor, Animation Lead and Modelling Department and evaluates rigging related production requirements. · Oversees the characters and props rigging through the animation pipeline. · Develops tools and plug-ins to optimize animation and rigging workflow. Requirements: · Demoreel required · 8+ years of experience in feature film / TV visual effects. · Excellent communication skills · Expertise with Maya · Experience working with a reduced team and tight schedules. · Skilled knowledge of anatomy for both humans and animals · Strong Python skills · C++ and Maya API is a big plus but not a requirement · Ability to work well within a team · Time management, organizational, communication, and interpersonal skills. · Good English language skills · Eligible to work in Spain You can also send us you CV, demoreel and availability to: email@example.com
El Ranchito is currently looking for a qualified 2D Pipeline Developer to join us at our Madrid facility. Type of contract: Full-time. Long-term. Description: The 2D Pipeline Developer will work with the 2D supervisors in order to develop and support tools to accelerate workflow in the production of high quality Visual Effects imagery for each project. Qualifications: - Proficient in Python 2/3 and C++. - Experience working with Nuke and Hiero APIs. - Experience working with Shotgun and RV APIs. - Experience with source control systems such as Git or SVN. - Experience working with Windows OS. - Color pipeline (ACES, OCIO,...) knowledge and experience is a plus. - Experience with VFX Asset Management systems development/design is a plus. - Experience with SilhouetteFX API is a plus. - Experience with Deadline Render Manager is a plus. - Compositing/Editorial experience is a plus. As part of their role, the 2D Pipeline Developer will be collaborating daily with people from: - Compositing Department. - Roto/Prep Department. - Editorial Department. - Digital Matte Paint Department. Duties and Responsabilities: - Update and maintain existing tools. - Collaborate with department supervisors to develop new workflows and tools. - Collaborate with the development department to integrate 2D tools into the studio's pipeline following guidelines and best practices. - Create and maintain documentation for the 2D department tools and workflows. Requirements: · Experience working with Windows and Linux. · Able to communicate effectively across multiple teams · Fluent Spanish and English language skills, spoken and in writing · Eligible to work in Spain Please send us your CV, availability and salary expectations to firstname.lastname@example.org.
El Ranchito is currently looking for a qualified Mid Software Developer to join us at our Madrid facility. · Type of contract: Full-time (100% remote during covid19’s special measures) · Duration of the contract: Long-term Job Description: As a Mid Software Developer you will work with the heads of department to understand creative needs and engineer solutions to improve the efficiency of the company. Together with other developers you will craft technology that ease the production pipeline and increase the quality and efficiency of our creative tools. Requirements: · Degree in Computer Science, Engineering, other scientific discipline or a demonstrable engineering career . 5+ years of experience in Visual Effects, Computer Animation or other related fields. · Expert in writing well architected, documented and tested Python and C++ code. · Expert in rapidly solving creative problems with efficient solutions. · Expert in managing code with Version Control Systems (e.g. GIT, SVN). Expert in developing tools or plugins for Maya, Houdini, Nuke or similar software. · Strong understanding of Maths for 3D. · Experience in understanding and reviewing code written by other developers. · Experience with one or more of the followings: OpenGL, OpenCL, Cuda, Boost, QT, PySide. · Experience working with Windows and Linux. · Able to communicate effectively across multiple teams · Fluent Spanish and English language skills, spoken and in writing · Ability and motivation to quickly learn new software · Eligible to work in Spain Desired skills and expertise · Experience writing procedurals or shaders for VRAY or Arnold. Experience developing render farm solutions. Please send us your CV, availability and salary expectations to email@example.com.