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patis last won the day on December 14 2020
patis had the most liked content!
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3 NeutralAbout patis
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Name
patis
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jp
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Wow....! Thank you for great detail
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Hello, I want to delete alembic cubes when collide box. But using solver to write attributes, The alembic couldn't move.. (I know the reason that is read looping for the first frame..) Anything way to avoid this? Thank you ToOdforce.7z
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Hello, I have noob question. Is there a way to emit the geometry surrounded by the red line as collide particles? Thank you collide particle.hipnc
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Hi, Thank you for your help. I fixed it doesn't suffer from attributes. But there are still problems. thank you, cheers. transform pieces 2.hipnc
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Hello, I want each of transformpieces to follow the Animation correctly. Despite matching in the "class" attribute, The point attribute is convert to strangely position by transformpieces. Is there hidden parameters involved in transformcopies node? Anything way to match animation these? Or transform only attribute wrangle..? Thank you. transform pieces.hipnc
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Hello, I want each of transformpieces 1&2 to follow the Animation correctly. Now, they are following the Animation incorrectly. Despite matching in the "class" attribute, The point attribute is convert to strangely by transformpieces. Anything way to match animation these? Thank you. transform pieces.hipnc
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Hello, Thank you for great detail. I could that!
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Hello, I want to store intrinsic transform so that freeze transform when flag is activated. But now primitive is disappearing when flag is activated. Is there any improvement of my script, or other approach? Thank you. rememver intrinsic transform.hipnc
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Thank you for teaching me! I could do that I wanted Now, I am customizing it more useful ! thank you.
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Thank you! I could do that. vector target = point ( 1, "P", 0 ); int closept[] = pcfind(0,"P",target,1500,1000); foreach(int i; closept) { vector source = point ( 0, "P", i ); matrix3 m = lookat ( -source, -target ); setprimintrinsic ( 0, "transform", i, m ); } By theway, is there anyway that distance influence quantity of angle fluctuate(matrix3 m)? In other words the more closely, look at directly. The more far, a little bit turn to the direction. thank you.
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Hello. How can I use lookat function under "Pack" SOP? There is nothing that I can do but unpacked situation.
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Hi! I modified code. int primPoints[] = primpoints(0,@primnum); foreach( int point; primPoints) { int neighbourcount = neighbourcount(0,point); if (neighbourcount>1)removeprim(0,@primnum,1); } regards.
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Hi, It was solved by using neighbourcount Thank you! int primPoints[] = primpoints(0,@primnum); foreach( int point; primPoints) { int neighbourcount = neighbourcount(0,point); if (neighbourcount>2)removeprim(0,@primnum,0); }
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Hi there! I'm troubled. I want to clean up the lines only left red lines (delete only shared green lines) Is there any way to fix this with AttributeWrangle or other? Thank you Cleanup Lines.hipnc