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patis

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Everything posted by patis

  1. Can use solver on moving geometry?

    Wow....! Thank you for great detail
  2. Hello, I want to delete alembic cubes when collide box. But using solver to write attributes, The alembic couldn't move.. (I know the reason that is read looping for the first frame..) Anything way to avoid this? Thank you ToOdforce.7z
  3. collide particle

    Hello, I have noob question. Is there a way to emit the geometry surrounded by the red line as collide particles? Thank you collide particle.hipnc
  4. Intrinsic point attribute

    Hi, Thank you for your help. I fixed it doesn't suffer from attributes. But there are still problems. thank you, cheers. transform pieces 2.hipnc
  5. Intrinsic point attribute

    Hello, I want each of transformpieces to follow the Animation correctly. Despite matching in the "class" attribute, The point attribute is convert to strangely position by transformpieces. Is there hidden parameters involved in transformcopies node? Anything way to match animation these? Or transform only attribute wrangle..? Thank you. transform pieces.hipnc
  6. Hello, I want each of transformpieces 1&2 to follow the Animation correctly. Now, they are following the Animation incorrectly. Despite matching in the "class" attribute, The point attribute is convert to strangely by transformpieces. Anything way to match animation these? Thank you. transform pieces.hipnc
  7. remember intrinsic transform

    Hello, Thank you for great detail. I could that!
  8. remember intrinsic transform

    Hello, I want to store intrinsic transform so that freeze transform when flag is activated. But now primitive is disappearing when flag is activated. Is there any improvement of my script, or other approach? Thank you. rememver intrinsic transform.hipnc
  9. lookat Vex function

    Thank you for teaching me! I could do that I wanted Now, I am customizing it more useful ! thank you.
  10. lookat Vex function

    Thank you! I could do that. vector target = point ( 1, "P", 0 ); int closept[] = pcfind(0,"P",target,1500,1000); foreach(int i; closept) { vector source = point ( 0, "P", i ); matrix3 m = lookat ( -source, -target ); setprimintrinsic ( 0, "transform", i, m ); } By theway, is there anyway that distance influence quantity of angle fluctuate(matrix3 m)? In other words the more closely, look at directly. The more far, a little bit turn to the direction. thank you.
  11. lookat Vex function

    Hello. How can I use lookat function under "Pack" SOP? There is nothing that I can do but unpacked situation.
  12. CleanUp Lines

    Hi! I modified code. int primPoints[] = primpoints(0,@primnum); foreach( int point; primPoints) { int neighbourcount = neighbourcount(0,point); if (neighbourcount>1)removeprim(0,@primnum,1); } regards.
  13. CleanUp Lines

    Hi there! I'm troubled. I want to clean up the lines only left red lines (delete only shared green lines) Is there any way to fix this with AttributeWrangle or other? Thank you Cleanup Lines.hipnc
  14. CleanUp Lines

    Hi, It was solved by using neighbourcount Thank you! int primPoints[] = primpoints(0,@primnum); foreach( int point; primPoints) { int neighbourcount = neighbourcount(0,point); if (neighbourcount>2)removeprim(0,@primnum,0); }
  15. [novice] Delete inner line

    Hi, I got it! delete by class!
  16. [novice] Delete inner line

    Hello, I have nooq question I don't want to create lines in same object. So I know use the class to delete. But I don't know how to write it.. I attach my scene and screenshot below. Thank you Delete Inner Line.hipnc
  17. Proceedual Concrete Rebar

    Hi! I took updates of project and somepoint was improved. And change to use vellum solve. It's a little better. But it is not weld perfectly... and not smoothely, Lines are generated closely. Anything tips for me? I need help... thank you Concrete_Rebar_v2.hipnc
  18. Proceedual Concrete Rebar

    Hello, I have question. I couldn't understand how to weld the line inside fracture geometry... It often goes through objects. Is there anyway for to do that..? Or anything tips to reach his flow for me? Thank you Concrete_Rebar.hipnc
  19. BulletSolver Problem

    Thank you sir! And Thank you for your very detailed advice!!! My knowledge has been very organized... Also, fix to ground tip was so useful. I learned a lot of technique..!
  20. BulletSolver Problem

    Hello, I have noob question. I'm animating the sphere collision by keyframe. But, I get some errors and the collision goes through the active object. Particularly, "Target geometry does not contain a name point attribute" error message is strange... Is there anything way for fix to these...? Thank you Destruct Bullet.hipnc
  21. BulletSolver Problem

    Thank you sir!! Add assemble, BulletSolver was worked But I still have error message. What is this... Destruct Bullet v2.hipnc
  22. Rotate By Distance

    Thank you sir! I didn't know it. This is very useful...
  23. Rotate By Distance

    Hello, I have noob question. I want these boxes to weaken their random rotation as they move away from the sphere. But I don't know how to set the weakly by distance at vex... Is there anyway for to do that? thank you Rotate By Distance.hipnc
  24. Rotate By Distance

    Thank you so much sir. Your way is so smart... Thank you to setup important param for noobs... Add, I learned a lot of tips in your project! I will enjoy the learning! I really appeiciate for your kindness :'(
  25. Rotate By Distance

    Hi! I set it to affect only the inside of the sphere. But I haven't implemented distance attenuation yet... I need help. Thank you. RotateByDistance V2.hipnc
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