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ahmedhindy

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    Ahmed Hindy
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    Egypt

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  1. this is awesome, but how would you combine 2 beach tanks sims for example together, the mesh doesn't look right sadly
  2. can someone simplify how to use the $OCIO variable on all Deadline slaves without installing $OCIO? its on a centralized server location.
  3. UPDATE: It works in Arnold rendering to disk. but the render view simply "loads forever". Sadly I cant lookdev inside Houdini since I have to render to disk first.
  4. same problem with arnold, is ur problem Arnold related?
  5. doesnt work with Arnold, anyone have any tricks to redshift or Arnold?
  6. 2021 update: barely any success with it. It simply restarts the sim at the last .sim file by deleting all existing pyro fields and starting the emission from there. Example: I have a sim from frame 1 to 300. Last .sim file is at F192, so I save from 193-200 with the file cache SOP. The Sim would start at frame 192 as expected but the bgeo cache files are super small. Upon Inspection it appears that all previous density data was deleted and the sim started emitting from 192. So for me it does actually work in making the sim start from the middle but what use is it if it doesnt continue with the exact data it had?
  7. any update to solving the problem with json packages? the only answer I get is to use the env method otherwise they have trouble together
  8. Arnold has higher quality volumes? does Renderman require alot of optimizations to match/ surpass the speed of Arnold?
  9. I have a theory that might work, I did something that involved "impact" some time ago, try appending a SOP solver to the "post solve" of the RBD solver node. Inside add a wrangle to the impact input purple node, set the impact point attribute to a percentage of its original value, finally add an "OUTPUT" node.
  10. Solaris has some problems but I believe your question will be viable once we see the stability upgrade in Houdini 19
  11. here is something that was uploaded very recently from Epic themselves, ik its C4D but the concept is the same with Houdini. You can export to unreal or use the engine plugin to create what you want inside unreal without leaving the app
  12. 3 years later and I am still looking at it, any updates?
  13. any update? I struggle with rendering Oceans in 3rd party renderers
  14. Same problem in H18.5, deleted config/Icons in C/Documents/ and it automatically generated new ones and it's working now
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