# skazkaPiter

Members

10

1 Neutral

• Rank
Peon

• Name
Dmitry
1. ## Hard constraint angular motor

v@condir = {0,1,0}; maybe this?
2. ## Hard constraint angular motor

откуда ты выцепил тему, что надо два вида констрейнов - на позицию и ротацию??? иначе не работает, как вообще до такого допер?
3. ## Hard constraint angular motor

а ты вообще че мутишь?
4. ## Hard constraint angular motor

try to set X Axis or Z Axis to 0.00000001? its working : ))) may be Y==1 not right due to something unnown???
5. ## Grouping points by number of vertices belong to point

thanks a lot! examples are very helpful. promotion method rules!
6. ## Grouping points by number of vertices belong to point

How can I group my points, if some of them have 3 or 2 or 1 vertex I need something like: pointGroup_\$NUMBER_VERTICES_IN_POINT
7. ## L-System and Phototropizm. implementation in Houdini

this is example from The Algorithmic Beauty of Plants. here & - Correction of segment orientation H due to phototropism T (& in Houdini - only one of turtle rotations) how can I implement this correction in Houdini? T-tropism in houdini - its only gravity but I need gravity & phototropizm. thanks!
8. ## Lightwave .lwo reader SOP

on Houdini 11.0.658 and 12.1.33 it does not working. on call asset and on load geometry gives a mistakes : ))
9. ## UV-problem with stucco-like materials

mangi, its not fixing problem... geo, thanks for your explanations. But answers generate new questions.. how can i convert such N-poligon to NURBS without changing geometry? i made something. that works in this example, but I think its not good, its crazy thing )) maybe I need modeling with NURBS from the beginning??? May be another, shader - solution? As i can see all displase shaders are equal with different type of noise, and all of them use parametric st. what kind of operators I need multiply noise to, to get result on my UV?? crazyNurbs.hipnc