Sorry to hijack this thread but I am working on a similar type of personal project atm and have hit some difficulties.
My main problem is generating debris from my lovingly hand cut complex geometry!
How do I 'tag' the faces/edges I want to emit particles from using the Debris tool?
Do I have to 'tag' custom groups in the source geometry and then access this data in the Debris too or is there a cleaner more eloquent way to do this?
I have attached a REALLY simple file - a 'medallion' shape in a really simple network (glue object/gravity/floor/debris*)
Can anyone help me out of my mental block? I have done most of the difficult (I think)
thanks in advance
*as of yet not performing!