hey man, thanks a bunch for this.. but theyre using displace by delta SOP? i've never used that kind of SOP before so i'm a bit confused on how to use the SOP
Hi everyone, I've been cracking my head trying to create this in houdini.. I tried using trails and vellum to do this... but none of which are successful.. anyone have any idea how to do it in houdini? Pleaseee