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About indigosm

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    seneca menard
  1. I found a way that works. I'm not sure if it's the only way to do this, but a lot of houdini's own nodes do it so I assume it's correct. You have to use the BINDINGS tab inside the VOLUME WRANGLE. -add a binding. -set PRIMITIVE NAME = height -set VEX PARAMTER = poo -Then in your code, put @poo += 1; and you'll see it is editing your height layer, so it's working. -Then you'll want to promote that PRIMITIVE NAME variable to the root of your node(s), so it's easy to type in whatever layer you wanna edit.