Jump to content
[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

Community Reputation

0 Neutral

About Tonyhendo

  • Rank
    Peon

Personal Information

  • Name
    Anthony
  1. Animating a Spring Constraint

    I'm trying to get these two objects to move towards each other after they hit the ground. Blend solvers are being used to allow the objects to transition between their keyframed positions and dynamic states and I need to add an attractive force which is what the spring constraint is supposed to be for. If I plug it in and doing nothing to it outside of hooking up the constrained object and the goal object it works fine. However, I want to control the timing of it so it can work it into an animation. When I tried to keyframe the spring strength or activation parameters the constraint would stop working or not work properly. Result from keyframing the activation parameter. The objects do not pull towards each other, the constraint just keeps them in place. Node network Does anyone know why this is happening? Thanks in advance!
  2. Hello! This is my first time posting here. I am a graduate student currently working on a project that involves a character comprised of rigid objects that can assemble, disassemble, and rearrange itself. The parts can also blend between dynamic and keyframed states. I have a method for the state switching, but I cannot seem to find away to apply any attractive or guiding forces to the parts when they are in their dynamic state. I found a way to do this previously by using a POP Attract node, but it only worked with Rigid Body Solver. I'm not sure how to apply that same node to a RBD Solver. If any knows how to make that work or knows a better method, I'd appreciate it. The goal in this test is to make the ball roll towards the cube and fit into one of the sockets. I have attached a zip file with the assets and .hip file. Thanks in advanced! RBDTesting.zip
×