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About carl45456

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    Edwin Capalla
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  1. How do I add collision to a popnet?

    Thanks! Really appreciate all the help. Also, How did you manage to solve the normal/shading issue?
  2. How do I add collision to a popnet?

    Thanks man! I really enjoyed looking through your edits. Especially how you used a delete node to control the birth rate. I never knew you could do that. I couldn't figure out how to preserve the popcolor, so I used a mops falloff to control it, less dynamic than controlling the age but seems to get the job done. I also managed to figure out how to fuse the ends of the circle, by adding a fuse after the resample node. I also noticed some weird shading issues, not sure how to fix that yet.
  3. How do I add collision to a popnet?

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  4. How do I add collision to a popnet?

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  5. Hello, I have scene where I am emitting rings from the center of the world with a pop network, and a sop solver inside. The problem is that they don't collide within one another. I am a beginner so I am not sure where to go from here. All the progress I have is with the help of tutorials and help from the forums. Scene: Pop net: Sop Solver: ring emitter.hip
  6. Thanks! Number 1, did exactly the job.
  7. Hello, I have a scene where I am emitting circles, where a POP wind is creating the noise, but I want to be able to limit it only on the Z and X axis. How would I be able to achieve this?
  8. How do I change the 'seed' of pop wind?

    Thanks! I didn't see it.
  9. Hello, Noob question here, I have a vellum plane being affected by a popwind force, I don't like the current look of the simulation, how would I change the 'seed' of it to change the results? Thanks!
  10. How to use vellum with falloffs?

    Thanks this works perfectly!
  11. How to use vellum with falloffs?

    Hello, I am trying to activate my vellum sim only where the falloff is located, in my scene I am using mops but I am not sure how could I achieve this. Any help is appreciated.
  12. ohhhh, now I feel dumb... Thanks though!
  13. Hello, I am scattering points onto a grid and I am using a noise to displace it, but I only want to move the points vertically. How would I achieve that?
  14. Thanks! It is exactly what I was looking for
  15. Hello, I have a sphere where I am scattering points in the middle of each primitive, but the final output has the made all the cubes face in one direction. this is the desired outcome I want, but all the points here are scattered on each point but not on each primitive. Any help?