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About roh.mizuno

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    Rodrigo Mizuno
  1. Group selected edge loops individually

    hmm yeah, I found a example online of someone doing it via the sweep SOP, but in my case I would like to apply the selection to already existing. Basically what I am trying to achieve is a quick way to optimize low poly meshes for game by automatically selection every other edge of a loop and collapsing those, but because of they way I am doing that selection I sometimes get the X patterns you can see on the example on the right. If I could run the "select every other" portion of my tool onto each loop individually I could make sure the selection happens always on the same edges avoiding the X pattern.
  2. Hi, Is there any way to create a different group for each edge loop I have selected so I can later make a name tag out of each loop and run a for each loop operation per loop? In this case I am creating my loops via a SOP groupfindpath, but that is not that important here, any way to create one group per loop would be super helpful. Thanks!
  3. Hi, I am having trouble having my custom HDA group selection to behave the same way as existing nodes to work with group selections. For exemple, if I select certain edges of my object and create the node "Normal", it will automatically assign those edges to the node group, however, If I do the same with a HDA the result is not the same. I can add the "selectGroupParm" script to the group action button so I can create the group after the node creation, but I was wondering what extra steps I need to make in order to make it automatic when summoning the HDA. Thanks!!