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Everything posted by almatea

  1. Just add // Make this a microsolver: setGasDescription(theDopDescription); after static SIM_DopDescription theDopDescription( ... (check http://www.sidefx.com/docs/hdk/_s_i_m_2_s_i_m__radial_emit_8_c-example.html)
  2. I am glad to announce my second learning course "The Art of Destruction". The language of this course is russian. http://www.online-vfx.ru/component/content/article/111-the-art-of-destruction
  3. Wow. Nice to see this topic! The question on first page was about my setup. I did not see this topic before, and I just surprized why nobody noted me about this topic because I am always open to explain any of my techniques. It is just very cool research about several steps displacement for curved surfaces. I did not check current setup of Rayman, but I can suppose that it would be useful to calculate width of each step by original polygon size. Because each step means one access to pointcloud so we want to minimize that. Also I use quaternions instead of matrix because it is vector4 versus vector9 or 16 for matix
  4. Do not forget to install Command Line Tools for XCode "1) Open Xcode app. 2) Click on Xcode > Open Developer Tools > More Developers Tools. That will take you to Downloads for Apple Developers web site. Use your AppStore Id to login. 3) Download Command Line Tools for your Mac OS X version." Or find this here https://developer.apple.com/downloads/index.action?name=for%20Xcode
  5. Online VFX: The Art of Destruction (in russian)

    Yes a lot of people are asking about english version in private messages, on the forum, in my skype but only a few people sent aplication to onlinevfx@gmail.com If you have realy plan to join a group please write to that address. When I have large group enough I will start.
  6. Online VFX: The Art of Destruction (in russian)

    Now I am starting "The Art Of Destruction 2" in russian again. It will start March 16 http://www.online-vfx.ru/course-and-masters/111-the-art-of-destruction. I am sorry but there is no english version yet. It is still in planning.
  7. Houdini 14 Wishlist

    +1 for possibility of control time on object level
  8. simulation of destruction

    Some early tests of developed by me destruction engine based of Bullet physics.
  9. Online VFX: The Art of Destruction (in russian)

    Update from my course English version of "The Art Of Destruction" is coming soon I hope. If you want to participate in that course please write to onlinevfx@gmail.com or almatea@mail.ru
  10. Hi all!

  11. Online VFX: The Art of Destruction (in russian)

    Thanks! I did not upload it but now you can see the whole source code in the begin of this video. Really. % )
  12. Online VFX: The Art of Destruction (in russian)

    The custom solver that I write for my course. http://vimeo.com/64463947
  13. Retime large scale Pyro

  14. Online VFX: The Art of Destruction (in russian)

    a few little breakdowns for my course 3 places for students left
  15. Dynamic retiming of volume simulation

    Yes yes I mean same same. You have to advect by original vel field. For example for 3 times slowly: -advect original density by vel field with step 0.3333 -save density -advect original density by vel field with step 0.6666 -save density the step may be multiply of vel or timestep
  16. motion vector for volume

    you can use deep compositing, deep camera map image although if your smoke has hi density you can just use vel primitive for setting color attribute in your shader
  17. Dynamic retiming of volume simulation

    I did it with help of custom solver that just advected density by baked velocity field. So you can make linear interpolation by advect for 1/n where n is retime multiplier.
  18. BulletSOP 2.0 beta_v4 for Win64 and Linux64

    Seems like this is very customizable tool! I think it is possible to use it in production if there will be support for long long time.
  19. Houdini 13 Wishlist

    More control for Bullet solver. There are a lot of options such as collision dispatcher options and other. And collision callbacks would be great! And native convex decomposition tools (shape safe) of course.
  20. Houdini 13 Wishlist

    The button for clean custom attributes options in "Display Option" dialog : )
  21. BulletSOP 2.0 beta_v4 for Win64 and Linux64

    May be it would be useful to use this plugin inside SOP solver inside DOP : )
  22. BulletSOP 2.0 beta_v4 for Win64 and Linux64

    Very impressive!! It is first complex test for this plugin that I saw. Did you use constraints for that sims?
  23. The Walking Cube

    Awesome. Now the simple cube is true character! : )
  24. Houdini 13 Wishlist

    Several nodes inside DA are too slowly if compare it to binary OP. I think it is obvious... I just want one more checkbox for Delete SOP and Group SOP.