Pixar's Software R&D Team develops our suite of in-house movie production software used to build and animate our characters. We are seeking an highly-skilled simulation software engineer to join our team, which develops and maintains our tools to simulate character effects (cloth, hair/fur, flesh, skin).
In this role, you will be responsible for balancing short-term production requests with the long-term health and development of our simulation pipeline. You should be comfortable working in a large codebase and in addition to maintaining its stability, seek opportunities to improve it!
This position requires the ability to communicate effectively with artists on a spectrum of technical experience, as well as coordinate with project management and engineers from other Pixar Software R&D teams.
To view the full job description and apply, visit here!