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About Chiiba

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    Nst Chii
  1. Destruction of a wall

    Hi, I'm working with models (fbx) and trying to destroy a wall, but the concrete is breaking down by large pieces. This is unrealistic because destruction isn't multi-layered. There are plaster, primer, reinforcement and other. I need the destruction to happen gradually. The inside and outside layers were destroyed separately from each other (like the picture). Can someone point me to a good tutorial, maybe give me directions on the steps. Sorry for my English. And thanks.)
  2. Hello. I am trying to create a procedural house with interior. When I load HDA into the Unreal Engine, it becomes a single entity. I cannot move meshes (interior elements) from which it's consists. I need them in separate parts. How can I keep this opportunity? I don't think that a house should necessarily remain static in an UE4. Thanks.
  3. Hello! I am newbie in Houdini and now I am watching course «Procedural House in Houdini» (Udemy). I have a question: how to build walls for rooms inside such a house? Maybe you can tell me options how to create procedural divisions (with nodes/VEX coding). Thank you! And sorry if this is easy for you