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AmyEden

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About AmyEden

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    Peon

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  • Name
    Jade
  • Location
    france
  1. animate scattering

    Thank you so much for you both ! I tried with the function round but I can't really synchronized it with the sin. Changing to detail in the wranggle worked ! And i'm really happy with the results so I think I will go with that I will look at the chop version tomorrow although it seems a bit more complicated than the wranggle. I'll be sure to give it a go though and I will keep you updated ! Thank you so much anyway !
  2. animate scattering

    Thank you so so much it works perfectly however I can't make the detail fonction work. I read the houdini documentation and they say that the first parameter is the geo path but that doesn't seem to work. And neither does 0 like you showed on your screen caption. Could you explain what I need to do ? Thank you so much
  3. animate scattering

    Hey, So i'm looking for a way to animate and freeze at some frame the global seed of the scattering node. I'm trying to replicate the polyjuice effect in Harry potter 2 and i'm having a bit of struggle with the scattering. The effect is some sort of bubbles that grow and reduce on a morphing head into an other. I managed the bubbles effect and the morphing just fine but the bubbles are always on the same place. They are controled by a scattering and color and i would like to animate it in that way : - when the color is black there are no bubbles and when it's white they grow. I would like the global seed of the scattering to change when it's black and freeze and take the last value when it's white. for exemple at from frame 0 to 10 it's white with the scattering seed set a 1, then from frame 11 to 15 it's back and the scattering seed changes to 2 then from frame 16 to 26 it's white again with the scattering froze to 2 and on and on in that way. Does anybody has a way to make that happen ? I joint the file with the pig head so that anyone can open it without any additionnal file. Thank you so much for your help PS: i'm very new to houdini. head_bubbles_ocforum.hipnc
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