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About marQiemarQ

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  • Birthday 03/10/1987

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  1. Import Velocity Data from DOPS

    Does anyone know how to effectively import velocity data from DOPs so that they can be used in POPs? I am trying to create a particle fire that is driven by fluids. I looked into Miguel Perez's example below, but the velocity from DOPs is not affecting the particles whatsoever. Please let me know of any ideas...
  2. Fire Whirl Project

    Does this direct work flow only work in Houdini 10? I'm using 9.5 and the Gas Dissipate Dop isn't compatible.
  3. Fire Whirl Project

    I've started roughing in the basic tornado movement for this project. What I did was used the particle to field DOP to allow particles to emit fluid smoke. I am also using a vortex force in DOPs to help drive the motion of the fluid smoke. Here are a few test flipbook renders of what I have so far. Tornado_Flipbook_Test_V1.mov Tornado_Flipbook_Test_V2.mov
  4. Fire Whirl Project

    I've taken the Houdini particles class and now I'm taking Studio II. Did you take Ronald Bernard in Savannah? I took Clarke Stallworth in Atlanta for my Houdini classes. Thanks for your input, I will look into these examples! Question: I know that DOPS can be used to drive a particle simulation, but how can I use particles to drive a DOPS fire simulation?
  5. Fire Whirl Project

    Hey guys, I am in the conceptual phase of a school project that I'm starting next Monday. I've recently been doing a "LOT" of research on tornadoes and I stumbled across an amazing natural phenomenon called a Fire Whirl. A Fire Whirl is essentially a tornado made of fire, a rare phenomenon that occurs mostly in forest fires. My plan for the project is to start out with a tornado that goes over a sea of flames, which causes the fire to become engulfed in the wind. I want this project to come out really strong. With that said, does anyone have any suggestions on how I could even further improve the idea? I'm open to any suggestions... Here is some reference footage that I plan to use: http://www.youtube.com/watch?v=L1hczOv4DeI
  6. "Elemental" - Car Commercial

    thanks for all the feedback and comments! Macha, I used the Craft Animation plugin in Maya to do the car animation. The only keyframed shot was the last one...where the car is swerving, but I see what you mean though. I'll keep you guys posted when I make some updates.
  7. "Elemental" - Car Commercial

    Sorry about that... It's set to public now. http://vimeo.com/6368789
  8. "Elemental" - Car Commercial

    Hey guys...this is a group project that I've been working on for a school assignment. I used Houdini for all of the FX in the piece. Let me know what you think! http://vimeo.com/6368789
  9. SIGGRAPH 2009 Questions

    Good idea...ill keep that one in mind! lol
  10. SIGGRAPH 2009 Questions

    Hey all, I will be attending Siggraph for the first time this year as a student volunteer. I am really looking forward to seeing what's new in the industry and talking to prospective employers. I have no idea what to expect because I have never been to a conference with the significance as Siggraph. One of my main focuses to is to make contacts with as many people as possible for networking purposes. Has anyone been to Siggraph before? What was the experience like? Are the representatives from different studios easy to talk with? One thing I am concerned about is just being another face in the crowd. How can I make myself stand out?
  11. Marq Faulkner - Demo Reel

    I recently finished my website and now have my demo reel posted. Check it out and let me know what you think. I am open to all suggestions and feedback. The link to my page is www.marQFX.com.
  12. Where Are You Now?

    I'm currently in Atlanta, GA. But I'm planning to move out to LA sometime before this year is over.
  13. Fire Hydrant Leak

    I finaly got a chance to revisit this project once more. What do you guys think about the opacity of the water now? Hydrant_V2.mov
  14. Bats

    Thanks for all of your feedback. I made the bats a little smaller on this go around. I also found an error with the copy stamping expression. Fixing this improved the bat flap cycle. Before they looked like butterflies as Netvudu mentioned. I think the flaps are a lot smoother and they look more like bats now. I still intend to break the uniformity a little more so that they look more eratic, but what are your thoughts on this version? Bats_Low.mov
  15. Bats

    I experienced the exact same problem with the flapping speed. I don't know what it is, but I'm just fascinated with bats. Like you said, I was inspired by Batman Begins to do this piece. The opening scene where the bats fly across the sunset and form the batman symbol is amazing to me!