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About alfxian

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  1. I want to add niagara effect assets to unreal_instance attributes. but it seems not work in UE. Does it works in this way?Or if I can only use lab_Niagara to export point cache assets?
  2. Does code in vex have better perfomance than use nodes? If yes, should I use vex as much as possilble?
  3. All meshes show blue edges in viewport. Is there a way to disable them?