Hi All,
Im new to houdini and working on converting some models Ive made in the past. Since I want to be able to build shader networks, Im using the principled shader inside a material_builder to apply the textures. However when I do this, the textures are not displayed in the viewport. Textures are only being displayed if I use the built in texture inputs on the principled shader itself, which I dont want to do.
How do I get my base color texture from inside the material builder to show up in the viewport? Also, if I layer up some textures through a color mix, can I have that displayed instead of one of the texture nodes? I feel like this is somehting that I should 'promote' but I dont know how to get this done.