Hello all!
I'm very new to this forum but I'll try to pose my question as clear as possible. Let me know tho if anything doesn't make sense.
I have animated a raspberry falling into some milk. On that raspberry, I have those little brown-yellowish hairs sticking out (called stigma as I learned from Entagma). I've generated them with a Guide Groom and a HairGen Node and I have some adjustments on bend, frizz and stuff in the Guide Groom which I'd like to keep (so Bypass Editable SOP Network is not an option).
I want to prevent them from being simulated like hair each frame. Best would be if they could be generated on frame 1 and then just stay exactly as they are, simply moving along with the animated geo but without deforming. Hopefully this is even possible with a hair sim.
(btw: i've already fixed the scattering of the hair using the uv attribute so at least they're not jumping around)
Thanks for any help in advance!