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Everything posted by hatrick

  1. Inner Tongue

    Hey! I co-directed this fun trip with a good friend. It was a harsh proof of houdini as a generalist tool. Animation done in two weeks on one seat, rendered with redshift. Please support on youtube if you like it. cheers
  2. There are many ways to do this. The mentioned density attribute might be a good way to go. You could also group the primitives you want to scatter point onto by their normal with the group SOP.
  3. Hi, I saw the GDC Presentation about that topic and it covers some interesting subjects. Unfortunately it lacks some more detailed info about the texture transfer from Houdini to Unreal/Unity. In my actual case i need textures for procedural rocks. My first question is how to make my procedural texture tilable as i need to texture huge cliff structures, the second is how do i generate proper masks, similar to the output of a terrain network. just baked greyscale images? Many thanks, Lucas
  4. Hi, I already postet that question in the Unreal Section @ Sidefx... Is there a recommended workflow to get an animated camera from Houdini to Unreal (Sequencer). Using fbx gives me an offset of 90° and the scaling factor by 100. I found a setup with transform lookups in chops but i hope there is something more suitable around ? Help is very much appreciated , Cheers, Lucas
  5. traffic system

    I found threads on this. All a little outdated. Does anyone know if there is a city traffic system around for houdini. maybe using the native crowd system. Further it would be great to have any sort of game-engine compatibility (UE4) https://c4dplugin.com/product-rt#tab0 Many thanks, Lucas
  6. Animator

    Hi, We search for talented Houdini/Maya Animators for an upcoming job. Start asap October / November. Remote work. If interested please pm for details. Best, Lucas

    Hi, We are looking for an experienced Houdini TD for fur and feather work. You would groom remotely between end of october - november. If interested please pm. Best, Lucas
  8. Random link of interest

  9. Houdini Rigging TD

    Hi, We search for an Houdini Rigging TD, who can translate the functionality of an existing, production ready maya character into Houdini. We provide the maya rig/asset/scene including the model in any format as a base for your task. This is a sideproject for testing purposes, so we do not have a tight schedule. We ll reply as soon as possible. (Start asap. ,remote work). Payment and further info please pm Looking forward hearing from you, Best, Lucas @ Wildruf
  10. Hi, We plan to allocate some rendertasks for an ongoing job. ° Remote work ° Manage scene files ° render on a local farm or online. The scenes are quite simple and already have basic lighting, so the setup is suitable for a remote workflow. Looking forward hearing from you, Best, Lucas
  11. Hi, I fear this might be against the logic of a l system structure, but is it possible to branch only at a specific generation without nesting multiple systems ? many thanks
  12. Houdini Generalist / FX TD remote

    Hi, We search for a Houdini Generalist or FX TD for a commercial in July. Short term freelance job, we can work remotely . Details, pls PM. Best, Lucas
  13. Inflate

    Is there a way to use FEM to inflate objects without target geometry. I played around with magnet forces and meatballs... something like internal pressure?
  14. knitting

    does anyone know if there will be any kind of replacement for the polyknit tool. for shure many tasks can be done with bridge and fill but i m talking about manually painting polys from point to point... retopotool ?
  15. Object merge question

    could anyone take a look at this tool pls. it does not seem to work with the latest 16 builds. many thx
  16. clarisse FX

    does anyone have experience with clarisse on renderfarms. is it possible to use multiple nodes for single frame ipr rendering? did someone compare renderspeeds clarisse vs octane or redshift. many thx
  17. clarisse FX

    many thx!
  18. Mantra vs Redshift

    redshift: Fast, because of GPU speed. somehow limited to vram of your GPU. I think when you work with scenes that frequently go out of core, the speedadvantage over CPU rendering shrinks significantly? I heard about different experiences here. Maybe someone can bring up more details. no pointrendering at the moment.(advantage of octane). smart biased renderer, advantage over other GPU solutions. best Houdini integration (GPU) mantra: due to the fact that mantra is a sidefx product it will always have advantages in terms of integration when you work with H. handles polysoups and packedprims a.s.o. (redshift is working on this), advanced shaderbuilding with VEX and VOPs, you can not compare the level of flexibility you get here. gridmarkets, amazon and some other online services to expand your render capacity, i don't know any solutions for redshift and H so far. mantra handles volumes and particles better. unlimited rendertokens with one FX license!! learning mantra might give you a deeper understanding about rendering, like working with houdini gives you deeper insights in 3D in general. I am shure sidefx will push rendering with mantra or (something else?) in the near future. If you look at arnold GPU i.e. things seem to change a bit. I d say it depends on what you wanna do. When you do personal and smaller scale projects the speed advantage of some GPU's is really great. We see more and more studios adapting such a workflow. cheers
  19. Random link of interest

    i think former parts of this series were done in Houdini? no? http://peregrinelabs.com/2017/01/platige-image-chose-yeti-to-create-cg-bisons/ nevertheless a good reference. cheers
  20. Random link of interest

  21. superserver

    Hi, I hope this fits in here. We think about selling our supermicro renderserver. It is in mint condition. Only used for a couple of small projects. 19"/ 2HU, 8 * 6core xeons with 64 gig ram on each of the 4 nodes. GB ethernet and sata boot drive. If interested please pm for details. Cheers
  22. superserver

    Supermicro Superserver 6027TR-HTRF Four hot-pluggable systems (nodes) in 2U form factor. 8 * Inte Xeon E5 - 2640, 6* 2.5GHZ /12 Threads, 15MB, Turbo Boost 3 Ghz, 7.2 GT, 95W benchmarks: http://www.cpubenchmark.net/cpu.php...640+%40+2.50GHz 32* 8GB DDR3 Samsung Org. Bought new on 23.05.2013 in Germany for EUR 10.500,- without VAT. Price proposals welcome! Only used on a couple of small projects. Mint condition. Cheers
  23. wrangel vs vops

    Hi, After a while i can understand the benefits of wrangling stuff compared to hook up nodes in a vop network in certain situations. Nevertheless i often find it hard to i.e analyse more complex scripts setup with VEX. Maybe it is possible to provide some kind of automatic functionality that translates wrangles into vopnetworks? -Lucas
  24. wrangel vs vops

    great insights as always! ...