Hi All,
I'm looking for some advice on something I’m struggling with. I have been looking into procedural building creation, and I’ve seen two approaches; make a procedural building which can then be scattered, or use Lab Tools Building Gen - with OSM data, and use a kit-of-parts solution. I’ve done some proof-of-concept tests with both options, but they both have limitations. The first option gives you random variations - albeit in a limited way, because the variation isn’t completely controlled. The second option - with Labs and OSM, definitely gives you more control over what you’re creating, and enables the layout of actual locations. The problem is I want to make a residential neighborhood with a specific style of house, these are all either 1, or 2 story homes - please see example attached. So far, the biggest issue is I can't find any explanation of how would handle the sloped roof procedurally. The Labs/OSM solution is great for cities, where buildings mostly have a flat roof - this works really well. I need to create variations of a certain type of home where some have bay windows, some have a porch on the ground floor - some all across the front, some only half-way across. I can add specific variation to individual buildings using either hand-placed overrides, or volume overrides. But it's the roofs which vary based on the footprint of the house that I cannot fathom - so different for each house, and I need it to be procedural. Does anyone out there have any suggestions on how I might best approach this, as I’m hitting a dead-end currently?
Thanks in advance!