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Neikke

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About Neikke

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    Peon

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  • Name
    Natiq Aghayev
  • Location
    Prague
  1. Hi, can anyone help me achieving the following: I have a metallic cube, and a simple emitter shooting spheres at high rate at it. I have Glue constraints turning to Soft constraints, also using rbd constraint from rules and rbd constraint properties. I can achieve denting(deforming) of that metallic cube, but I can’t achieve destroying it completely by tearing it to pieces all over the place. No matter what I do the steel cube just keeps deforming inwards like a wax or rubber and it seems like I can’t break Soft constraints holding pieces together. I tried using bullet rbd solver with break thresholds set to some super low values but it still won’t break/tear off. To summarize - I need to destroy a cube in this way: 1. The first impact of the bullet just makes the dent (deformation) 2. Second impact to that particular place tears off surface in that area. Can anyone help or hint me with how to achieve this effect please? Thanks a lot!
  2. Hey guys, noob question: is there some tutorial on how to quickly create an emitter that would spawn bullets (spheres) in a direction controlled by the parent object it is attached to? I want to use that "shooting gun" prototype to destroy my metallic object. Thanks in advance!
  3. Yeah I have next constraint as Soft, but don't know what you mean regarding "last active Contrasint is Hard or Soft". Can you pls attach a screen? Also can you maybe attach a screen where should I freeze my constraint to Glue with -1? Thanks a lot!
  4. Attaching screens of my setup. No matter what I do I get jittery chunks on my simulation. Any way I can get this bug fixed? Thanks in advance!
  5. That looks really promising Konstantin! Thanks a lot for sharing! I will dive into it.
  6. Guys I really need your advice! Can anybody please recommend any good training courses on VEX and/or Trigonometry which would help me understanding what's going on on the vex side of this tutorial from Junichiro? I know very basics of VEX (attr, variables creation, functions and their usages) but still by the end of the first hour of this video I felt completely lost just blindly copy/pasting bits of code Junichiro was writing on his end. So I was thinking maybe there are some good courses that would cover everything from beginner to really advanced level. Any help in this regard will be much appreciated! Thanks a lot in advance!
  7. How to fracture an object this way?

    Looks interesting thanks a lot! I will give t a try!
  8. How to fracture an object this way?

    Any ideas guys?
  9. Hi guys, is it possible to procedurally fracture an object in Houdini so that the chunks would look like this? I also need to be able to alter the pattern quickly by seed but maintaining those rules for having some chunks to have this slope angles/chamfers. What would be the right approach for this task? Thanks a lot in advance!
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