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About Thoi

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    Peon

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  • Name
    T H
  • Location
    Stockholm

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  1. Sure! In ZBrush you can use MatchMaker to conform a new object (sub tool) over the previous conformed object, without corruption (see example). You will still get the same mess if you try to matchmake over a edge not in camera though. But in the end it seems more art directable. However I am still learning Houdini so will keep on trying out methods! I think the tips here and hip you have provided looks way better then MatchMaker with a single mesh. Maybe a solution could be some kind of node that would clean up the meshes that does intersect or gets corrupted.
  2. Thank you for all the great replies! I have been experimenting with different projections and ray workflows but none that works really well procedurally and tile able for conforming meshes. Maybe I am better off using MatchMaker in ZBrush to art direct conformed multiple meshes on the model in the end
  3. I am trying to utilize this on more complex shapes, it works great in some more uniform areas but gets corrupted with more complex areas. Is there any way to combat these artifacts? I tried PolyDoctor and Clean but does not seem to remove the broken parts of the conformed model...
  4. This is exactly what I needed! Thank you so so much!!
  5. Thank you @Aizatulinthis worked really well! But how can I tile it so that the sphere is populated with objects that all conform? I tried increasing the number in the "scatter1" node which does populate with more objects but they don't conform to the sphere anymore...
  6. Wow, thank you so much @Librarian looks really promising, will play around with it
  7. I am looking for a way to reproduce similar effects that MatchMaker does in ZBrush procedurally and tileable in Houdini. So to conform objects to the surface of another while retaining the geometry (like attached example). I found a a lot of info on packing objects around another but none that does the organic conforming, does anyone have any tips on how this could be achieved?
  8. Hi! I am using VDB with displacement and I would like the texture to follow the deformations of the displacement. As you see in my example the texture goes missing after VDB displacement. Is there any way to contain the UVs and texture within the transformation?
  9. L-system Dragons and Robots FUN

    That did it! Thank you so much @oneXone
  10. L-system Dragons and Robots FUN

    Thank you for this file @Sleng! This file used to work in Houdini 18 but with Houdini 19 there is a visual glitch that seem to occur starting with the node "foreach_end2". Does anyone know why this occurs? Haven't seen it on any other projects I have. If I try to move the camera the model disappears.
  11. Hi everyone! I have been looking at the work of Tobias Gremmler and wondered if anyone knows how he makes these liquid mutations/transformations and how he makes the texture also seem to stretch and mutate together with the animation?
  12. Copy geo to connecting edges of a mesh.

    This is so cool! Is there a way to use this method to make the object (the lobster) connecting around a mesh like the bodies around the bust in this example @konstantin magnus ?
  13. Hard Feelings

    I finished my digital XR installation Hard Feelings with hard surfaced bodies made possible with Houdini. Huge thanks to @konstantin magnus who gave me the knowledge, and tools to create what I had in mind. The interactive version is available at: https://artsensation.untold.garden/
  14. I didnt see this until now, this is amazing thank you so much @konstantin magnus ! I will play around with this.
  15. Hi! I have been trying to find a path to achieve similar result like Fernando Magalhães has with paint/texture on meshes. Lately I have been playing with Will MacNeils Stroke-It plugin for Houdini, unfortunately it only works for XZ plane at the moment. I was told I could use Stroke-It and then create a point or UV deformer to wrap the paint strokes around the mesh. I tried following the Entagma tutorial "Knitting in 3d: Building a UV Deformer" but my skills in Houdini are still not at the level where I was able to apply it to my needs. If anyone has any tips or tricks that could make this easier I would greatly appreciate it!
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