Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About Thoi

  • Rank

Personal Information

  • Name
    T H
  • Location

Recent Profile Visitors

213 profile views
  1. Hi everyone! I have been looking at the work of Tobias Gremmler and wondered if anyone knows how he makes these liquid mutations/transformations and how he makes the texture also seem to stretch and mutate together with the animation?
  2. Copy geo to connecting edges of a mesh.

    This is so cool! Is there a way to use this method to make the object (the lobster) connecting around a mesh like the bodies around the bust in this example @konstantin magnus ?
  3. Hard Feelings

    I finished my digital XR installation Hard Feelings with hard surfaced bodies made possible with Houdini. Huge thanks to @konstantin magnus who gave me the knowledge, and tools to create what I had in mind. The interactive version is available at: https://artsensation.untold.garden/
  4. I didnt see this until now, this is amazing thank you so much @konstantin magnus ! I will play around with this.
  5. Hi! I have been trying to find a path to achieve similar result like Fernando Magalhães has with paint/texture on meshes. Lately I have been playing with Will MacNeils Stroke-It plugin for Houdini, unfortunately it only works for XZ plane at the moment. I was told I could use Stroke-It and then create a point or UV deformer to wrap the paint strokes around the mesh. I tried following the Entagma tutorial "Knitting in 3d: Building a UV Deformer" but my skills in Houdini are still not at the level where I was able to apply it to my needs. If anyone has any tips or tricks that could make this easier I would greatly appreciate it!