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Khikmatillo

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Khikmatillo last won the day on November 27 2021

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About Khikmatillo

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    Peon
  • Birthday January 1

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  • Name
    VFX
  1. Vellum in Dops

    Hi, to everyone, I am going to squash these two spheres (in the picture you can see metaphase ) , and from the first frame my spheres must split along the x axis , The problem I have , I cannot move the centroid points along the axis in SopSolver, and second one how to create dynamic constraint , here my file and the reference picture cell_center_split.hip
  2. Cell Replication

    @Librarian Thank you, I found
  3. Cell Replication

    Hi, guys, Did anyone of you make cell replication effects, if you had, please share your experience, A week before I began to make cell replication by watching tutorials, here is link https://www.sidefx.com/tutorials/vellum-cell-replication-part-2/, this is the part 2 of that tutorial, and I have a problem in this part , in "" SopSolverGeo """, I made all the changes like tutorial, but my cell like """ on and off""", it does not split , here is my hip file cell2.hipnc
  4. Hitters to the ground

    Hi, In Dop Network, my Hitters should HIT the ground, but I properly cannot solve this problem, How to fix this, Please ground.hipnc
  5. Ground destruction

    Hi, @Librarian, Thank you for your reply, I got something useful, but another problem arose, The problem is that , I have 8 points to burst, but in PyroBurstSource, only five points are bursting , how to fix this ? ground.hipnc
  6. Ground destruction

    Hi, In RBD simulation, i am going to make ground destruction, the problem is that ""WHERE THE POINT HITS , THAT PLACE MUST BE BROKEN """" what is the best solution to fix it ?? here my hip file ground.hipnc
  7. Dust pyro sim

    Hi, Tabu, please share your .hip file, I wonder , how you use rbd for making grains and debris ,
  8. Ground Impact

    Particles should hit the ground turn by turn , (to the different places of ground ) like reference
  9. Ground Impact

    ground.hipnc
  10. Ground Impact

    Hi, Until now i have made simple effects by watching tutorials, but after I understood that watching tutorilas is not helpful to become professional , so I decided, now , I am going to make ground impact effect, but I have some problems , first one is , I do not know how to change normal directions of every particle , second one is that how to particles move in POP Network, Please share your experience , here reference link
  11. Ground Impact

    Hi, Until now i have made simple effects by watching tutorials, but after I understood that watching tutorilas is not helpful to become professional , so I decided, now , I am going to make ground impact effect, but I have some problems , first one is , I do not know how to change normal directions of every particle , second one is that how to particles move in POP Network, Please share your experience , here reference link ground.hipnc
  12. Procedural Lake House

    Hi, I have been making procedural Lake House, after watching tutorial of Anastasia Opara, But the shape of my house is a bit different, I am facing lots of problems, I cannot find closed balcony of my house,the code finds others primitives, Please , help, here my hip file VEX22.hipnc , I think that the code of Anastasia finds only one primitive but my house has a balcony that consists of two primitives , Please share your experience
  13. Hi, I have a big interest to procedural city generation, I have been watching Anastasia Opara tutorials, but result is not I wanted, Are there any best ways to learn Procedural , Please share your experience ,
  14. Fuse SOP 2.0 No unique?

    thank you, i have a same problem
  15. Fracturing Problems

    Thank you !
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