Jump to content

edversicherung

Members
  • Content count

    7
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About edversicherung

  • Rank
    Peon

Personal Information

  • Name
    Ed Versicherung
  1. Hello again. First of all i really don´t want to spam anything but i am really trying to build some "advanced" vellum setups without having some one to ask. Watched like almost all tutorials/forum posts but don´t really find stuff which solves my problems. So hopefully for the last time: I animate the pressure constraints of one vellum object in DOPS via the vellumconstraintsproperty node which works fine. Now i want to bring in a second vellum object and animate it´s constrains too. But i don´t know which input to use in the vellumconstraintsproperty node and how to set it up correctly... Another thing which i don´t understand is why the popforce is not working anymore when i put in a vellum source object to the normal vellum object. the plan was to emit multiply objects over time with the popforce and the vellum object but somehow it does not work well together... Would be so nice if some one could have a look at this stuff..thanks:S inflate59.hiplc
  2. hello friends! I am trying to set up a vellum sim with some rubber bands shrinking and squeezing a ballon object. Everything is set up and works okay but after the rubber bands shrinked and squeezed in the object they go back to their original state. i want them to stay permanently in the shrinked form so the mesh keeps squeezed in... i guess you have to use a Vellum Constraint Properties node in the vellum solver but i could not get it to work.. or is it better to set it up in a dop network.... Inflate.hiplc
  3. Use Marvelous Designer Cloth Sim with Vellum in Houdini

    ah okay that makes sense...thanks for your answer and i will try this
  4. Vellum sofbody rnd sim

    Vellum soft body sim in houdini- Feel free to give some feedback and take care! emit_1.mp4
  5. Helle there. I have a Sim from marvelous designer (Body and Cloth) and want to play around with vellum a bit. After importing/unpacking the alembic i separat it in two groups (cloth/body) and attach a vellum cloth node. The moment i attach it houdini always crashes so i guess it´s not the correct workflow... do i have to bring in body and cloth on my own and do the simulation/rigging in houdini? take care
  6. Squeezing Strings in Vellum

    Really no vellum experts here?
  7. Squeezing Strings in Vellum

    Hello fellow houdini friends! I am working on a effect like in this video : I set up my collider geo in vellum and my rubber bands (they are not as nice as in the video though) in a dop network. Problem is now when i emmit the the bands they don´t squeeze in like this and stay tight. also my collider object is not squeezed in and the kinda just bounce of...i tried different things with the vellum constraint attribute in the dop net but could not get it done. Has some one an idea how this could work. Furthermore i have a high res version of the collider body but i am not sure how to use it in the dop network because there is nothing like a point deform there right? Last one would be the question how to easily model a simple string like this...I know lot of questions but i am pretty much a newbie and try to figure stuff out. Cleaned the hip file so you can take a look in there- Thanks and take care! Crab.hiplc
×