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Daniel_Voloshkevych

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About Daniel_Voloshkevych

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    Peon

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  • Name
    Daniel Voloshkevych
  • Location
    Munich
  1. Attach pyro sim to insane particle speeds

    Hello I have set up a particle simulation, where the particles are moving with fast speeds.. now as I am rastarize them and bluring the edges, I still get pointy smoke... then I have add some substeps to the smoke sim in the pyro solver node, but still the same result.. does someone knows, how to tackle this problem and get a nice and flowing pyro sim with a fast particle system? Help would be much appreciated
  2. driven smoke simulation with particles dont collide with the geometry

    lol where is everything?! I cant see the particles and also the smoke xD I am enabling the blue flag but still nothing there!
  3. driven smoke simulation with particles dont collide with the geometry

    here are the files... Tank farm venting.hipnc tankfarm.obj tankfarm.mtl
  4. driven smoke simulation with particles dont collide with the geometry

    Also, please need some fast help, because I am on a deadline project until next friday!!
  5. Hey folks I have set up a particle simulation where I have then attached a pyro sim to it (through the rasterize attributes volumes node)... Also I have imported a few objects where the smoke sim should interact with... Everything is fine, until one point: When I am wanting that the pyro sim should collide with the object (seen on the screenshot), then the smoke is just going through the "wall of dirt" (its just a wall with some grass and dirt... ) I just need the collisions so that I can then export the smoke simulation as a vdb sequence... What I have tried so far: - I have give it more thickness with poly extrude node (also added the collision guide thing to look if everything is fine) - also I have increased the substeps on the smoke sim - I have add a object merge node in the pyroFX node (as seen in the screenshot) - just ignore this one node where I have add the red line... But everything I've tried so far, I got no luck to fix it..
  6. Smoke simulation driven by particles

    Thanks! But I already figured out the problem by myself And sorry for the late reply, I kinda forgot about this xD
  7. Smoke simulation driven by particles

    Hey folks, I am messing around with a particle simulation. Now I want to hook up a pyro simulation which will be driven by the particle sim. This is my smoke sim setup from the particles: (it would be awesome if someone knows, how I could set it up so that there will be the typical smoke mushrooms visible during a rocket lift-off). Because I can't figure it out how to make the smoke going outwards and not just sticking to the particle simulation.. I have tried to increasing the turbulence and disturbance in my pyro solver to break up the thing that the smoke is sticking to my particle sim... but this hasn't worked out yet. Help would be much appreciated Thanks!
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