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Magnus Pettersson last won the day on May 1 2013

Magnus Pettersson had the most liked content!

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About Magnus Pettersson

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  • Birthday 09/12/1983

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    Oslo, Norway

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  1. Fulltime FX TD - Storm Studios

    We consider it for freelance work, but for a fulltime contract we like the staff to be on location
  2. Fulltime FX TD - Storm Studios

    Storm Studios (www.stormstudios.no) is looking for a fulltime mid/senior level Houdini FX TD. We are working on many cool Movies and Shows (Marvel etc) and want to expand our FX department with talented artists. Storm is located in beautiful Oslo, Norway and we are mainly looking for people that can relocate to work at our office here. Apply at https://www.stormstudios.no/jobs
  3. FX TD - Storm Studios - Oslo

    Storm Studios (www.stormstudios.no) is looking for a senior or mid level Houdini FX TD. The timeline is early November to mid January. Apply at www.stormstudios.no/jobs or send an email to nordahl@stormstudios.no
  4. Change Node Shape in H16

    I found a way now! It wasnt the most obvious way to change shape but this is the way i found out: node.setUserData('nodeshape', "bulge") to get a list of all available node shapes : editor = hou.ui.paneTabOfType(hou.paneTabType.NetworkEditor) shapes = editor.nodeShapes() print shapes
  5. Change Node Shape in H16

    As far as I can tell they just discuss default shape settings and the creation of custom node shapes in that thread. I can set the default node shape in OPcustomize with opdefaultshape but i want to be able to change the shape on the fly with python. just like you would with the node color with node.setColor(hou.Color()) i would like to know if there is something similar for shapes like node.setShape("bulge")
  6. Change Node Shape in H16

    Hello! Now when H16 is out with new node shapes. How can i change them in python scripts so you can for example change the node shape with a toggle on an asset etc? /Magnus
  7. I found out how. For anyone with the same problems with ubuntu and sublime text 3 you just need to write this in your houdini.env: VISUAL="subl -w" It didnt work without the -w flag
  8. Im having problem with sublime 3 and ubuntu (openbox) to get any connection between them. I get sublime to open on alt+E with a .tmp.vfl file but its always empty and nothing happens on save+close either. I noticed that houdinis gui doesnt freeze either like it should do when opening external editor until its closed. I got this to work without any hassle on win10 so maybe i need to do something spelcial on ubuntu?
  9. Network editor display options defaults

  10. Network editor display options defaults

    That only saves it for the network editors that i have in the desktop and that i changed the value on. If i open up a new network editor the defaults are back again, so there is no way to set permanent defaults for new network editors?
  11. Network editor display options defaults

    Is there a way to set/save the default display options for the network editor? Or a way to otherwise script it? Like setting the default name highlights and snapping options etc. I would like to have "animated parameters" on as a default name highlight
  12. Bullet: RBD sim as collision object for second sim

    Now i get this warning on bullet solver "geometry does not contain required point attributes" when i try to use my fractured simulation as a animated static object and its animation is not updating in the simulation. I cant upload the fracture file unfortunately but does anyone know what can be wrong? I have these point attributes on the packed primitives: P, active, name, v ... and path as primitive attribute.
  13. Bullet: RBD sim as collision object for second sim

    Awesome man, that worked like a charm. From 15h to 3min!
  14. Is there a good way to reuse a bullet sim of a fractured object to use as a collision object for a second simulation? Right now the first simulation is a destruction sim of a fractured object with about 17000 pieces and it takes about 2h to simulate. Then i use the first simulations cached geometry as a static deforming object in the second sim and it is calculating the collision shapes every frame for it (which is normal) so the second sim that has just a few hundred boxes takes 15h to simulate wich is way longer than the first sim. Is there any smart way to get my secondary simulation with a few boxes to collide with the first simulation in a fast way? Thanks /Magnus
  15. Houdini 14 Wishlist

    I would not say its crap! Its actually very useful tool that has been used to do many cool effects throughout the years. It still has features thats more timeconsuming to do in Houdini