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LostArchitect

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  1. Hi guys! I have a Grasshopper background but am starting to far prefer Houdini, issue is some things that are simple for me in Grasshopper aren't as common in Houdini and so there's less literature and it is harder to learn. Im trying to create a a triangular spike/ shard that I can copy and distribute through a plane. I want their orientation, size and population density to be determined by the position of another geometry. I found this Entagma Tutorial where points can be distributed and scaled based on their relative position to a camera and this is far more advanced than what I need. If possible a non-VEX method would be preferable but anyway to solve this would be great. Many thanks!
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